OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
kingtiger01
Posts: 8
Joined: 10 Sep 2013, 01:26

Re: OpenMW Nightly builds

Post by kingtiger01 » 31 Jul 2015, 23:56

Hey Ace, is it possible to build with shared library loading instead of static for external libs(ffmpeg, sdl, al)???

Also, could you at some point upload your build environment?

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Ace (SWE)
Posts: 843
Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 01 Aug 2015, 09:52

I'm using the official SDL, and OpenAL-soft binaries to cut down a bit on my own work. And I'm using the semi-official Windows builds for FFMPEG, since I'd have to set up a MinGW build environment too otherwise.
None of them should be statically linked.

Also, if you want a copy of my build environment, all you need to do is clone my appveyor branch and run the following bash script: (You can also use x64 and Release)

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$ PLATFORM=win32 CONFIGURATION=Debug CI/before_build.msvc.sh
You'll need Visual Studio 2013, msysGit, 7-zip (in your path), and CMake (also in your path).

densm27
Posts: 23
Joined: 02 Jun 2014, 18:34

Re: OpenMW Nightly builds

Post by densm27 » 15 Aug 2015, 17:11

Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development (revision)" as before. Are they supposed to do so, or something is broken?

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 15 Aug 2015, 23:24

densm27 wrote:Recent nightlies show version "OpenMW 0.36.1 release" instead of "OpenMW development (revision)" as before. Are they supposed to do so, or something is broken?
Can not replicate this on my end, all the nightly builds I've tested show as development builds.
Which build in particular are you having the problem with?

densm27
Posts: 23
Joined: 02 Jun 2014, 18:34

Re: OpenMW Nightly builds

Post by densm27 » 16 Aug 2015, 12:16

Hard to say when it started, because.. well, I don't see the versions :D
de6dc21552 didn't have the problem, the latest one (5558962b14) has.

Also, I've just discovered that latest win32 build shows correct version, while win64 doesn't (tried only x64 before).

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 16 Aug 2015, 12:40

Thank you, that helped me track it down.
Coming nightlies will show the correct build information on both 32 and 64-bit.

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Lazaroth
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Joined: 30 May 2012, 05:04

Re: OpenMW Nightly builds

Post by Lazaroth » 29 Oct 2015, 10:58

The builds are failing. Wanted to check out Scrawls new water.

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 29 Oct 2015, 13:48

Seems like there's something in the build that's not a fan of the water changes, looking into it right now.

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OpenMW\apps\openmw\mwrender\water.cpp(288): error C2065: 'GL_DEPTH_COMPONENT24_ARB' : undeclared identifier

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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW Nightly builds

Post by scrawl » 29 Oct 2015, 13:53

Should be fixed now.

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 29 Oct 2015, 14:07

That seems to have done the trick, yes.

Running a new set of nightly builds now, so should be available within half an hour or so.

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