OpenMW 0.27.0
Posted: 08 Sep 2013, 07:47
And once more ...
It seems that the GetLOS instruction (which I have been pushing for a while), is finally about to be get picked up and we also have combat AI queued up.
There are still 3 AI packages up for grabs. Would be nice if we could get a complete AI for 0.27.0 (whatever complete means in terms of Morrowind).
The Acrobatics skill is on the roadmap for ages. Any chance, that we can finally get rid of it? I am getting tired of pushing it from roadmap to roadmap.
I also added two more major tasks:
* Ranged Combat
* Vampirism
I added ranged combat instead of magic for now, because magic is more complex, there may be some issues with it and we have still a lot of other important tasks. Just seems like the wrong time to take on magic. That being said, if someone is dead set on doing magic, don't let me stop you.
And since we already have werewolfs, we might as well put Vampires on the table. Would be a bit more complicated, I guess.
Another important task is Player death. Once god mode is implemented (which is currently worked on), we can have player death. This could include going into the main menu on startup instead of going directly into the game (but with an command line switch that restores the current behaviour).
Now to the editor: We have two people working on the content file selector and drag and drop. And I am currently taking care of some other issues around startup/loading/saving. Once this is all done, we should be able to at least officially introduce the CS with a couple of videos (maybe close to 0.27.0 or shortly after). And if all goes well (no promise here), we might do a preview release for 0.28.0.
Since the summer slump is over we should aim for monthly releases again. That means about 3 weeks of regular development time.
It seems that the GetLOS instruction (which I have been pushing for a while), is finally about to be get picked up and we also have combat AI queued up.
There are still 3 AI packages up for grabs. Would be nice if we could get a complete AI for 0.27.0 (whatever complete means in terms of Morrowind).
The Acrobatics skill is on the roadmap for ages. Any chance, that we can finally get rid of it? I am getting tired of pushing it from roadmap to roadmap.
I also added two more major tasks:
* Ranged Combat
* Vampirism
I added ranged combat instead of magic for now, because magic is more complex, there may be some issues with it and we have still a lot of other important tasks. Just seems like the wrong time to take on magic. That being said, if someone is dead set on doing magic, don't let me stop you.
And since we already have werewolfs, we might as well put Vampires on the table. Would be a bit more complicated, I guess.
Another important task is Player death. Once god mode is implemented (which is currently worked on), we can have player death. This could include going into the main menu on startup instead of going directly into the game (but with an command line switch that restores the current behaviour).
Now to the editor: We have two people working on the content file selector and drag and drop. And I am currently taking care of some other issues around startup/loading/saving. Once this is all done, we should be able to at least officially introduce the CS with a couple of videos (maybe close to 0.27.0 or shortly after). And if all goes well (no promise here), we might do a preview release for 0.28.0.
Since the summer slump is over we should aim for monthly releases again. That means about 3 weeks of regular development time.