Re: Debian "PPA"
Posted: 29 Jan 2013, 13:59
They are doing good work. They started using one of my heightmaps as a base and moulded it to their liking and made an esm out of it. Now they are busy with the other bits.
I was simply unsure about that particular dependency. Anyway, it should not be in non-free, that was my real messageBrotherBrick wrote:No true, openmw is no longer dependant on nvidia-cg-toolkit, if you have it, great if not, not a problem thanks to shiny. In all honesty, nvidia-cg-toolkit can go take a hike (no longer supported).freem wrote: 2) openmw's engine is not a non-free software for debian. It should be in contrib, as its only real dependency outside "main" is the nvidia toolkit. If it was removed, and I think it can be set as "recommended" (not sure), it could be in "main". The only thing which should be in contrib would be a script to detect Elder Scroll 3 's data, which is a non-free stuff. I think I have read about people wanting to build total conversion, and I have also read somewhere here that people were planning to create a demo, so removing that nvidia dependency could allow to send openmw in the "main" section.
Very nice to hear!BrotherBrick wrote:and as related to point 1), maqifrnswa is scott howard who is a member of debian (and through debian, Ubuntu) and is pushing to make sure that openmw and it's dependencies go into the right repos, the end result is not having more apt sources. The repos he made available are only temporary. The only real show stopper is mygui which doesn't exist at all at the moment, but we are working on that, the rest are in staging for after Wheezy's release.freem wrote: 4) it could be interesting to create a deb which create a file in /etc/apt/sources.list.d/ containing the line to add in sources.list. I know that trick thanks to opera. I could create such deb file manually if needed, it only takes 5 minutes. But I have no idea about signing stuff, so I can not do that part of the job.
mygui is now pending too. The problem is that mygui won't link with libogre 1.8 for a little while longer (i.e. after Wheezy, at least).BrotherBrick wrote:and as related to point 1), maqifrnswa is scott howard who is a member of debian (and through debian, Ubuntu) and is pushing to make sure that openmw and it's dependencies go into the right repos, the end result is not having more apt sources. The repos he made available are only temporary. The only real show stopper is mygui which doesn't exist at all at the moment, but we are working on that, the rest are in staging for after Wheezy's release.freem wrote: 4) it could be interesting to create a deb which create a file in /etc/apt/sources.list.d/ containing the line to add in sources.list. I know that trick thanks to opera. I could create such deb file manually if needed, it only takes 5 minutes. But I have no idea about signing stuff, so I can not do that part of the job.
I Can not wait for itBrotherBrick wrote:They are doing good work. They started using one of my heightmaps as a base and moulded it to their liking and made an esm out of it. Now they are busy with the other bits.
Yeah I can see why that would be a good idea. Let's ask Zini for his blessing.freem wrote:3) openmw-launcher binary have a weird name: omwlauncher. Since I run my applications from terminals or dmenu, renaming it might be a good idea. Not for me, but for other people doing things in the same way than me.
It was in the middle of building the amd64 binaries, my amd64 builder is sloooowwwwww. They should all be up now!freem wrote:The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem?
I haven't used it before, but it is a way of automating installation of content from CDs (and makes it easy for users to remove)pvdk wrote:Question: Would game data packager be of any use to us, if we add a Morrowind entry and have it to uncab the Morrowind installation files from cd or something?
The main thing will be that the game data needs to be patched after it's extracted from the CD(s). I don't think we should support unpatched game data since it's known to have bugs (not saying we should explicitly disallow it, though maybe we should, but we definitely shouldn't encourage it).pvdk wrote:Question: Would game data packager be of any use to us, if we add a Morrowind entry and have it to uncab the Morrowind installation files from cd or something?
Come up with something better than omwlauncher and we can talk.Yeah I can see why that would be a good idea. Let's ask Zini for his blessing.
My apologies and thanksmaqifrnswa wrote:It was in the middle of building the amd64 binaries, my amd64 builder is sloooowwwwww. They should all be up now!freem wrote:The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem?
The easier to think about would be "openmw-launcher" : simple and efficient I think.Zini wrote:Come up with something better than omwlauncher and we can talk.Yeah I can see why that would be a good idea. Let's ask Zini for his blessing.