OpenMW 0.43.0
Re: OpenMW 0.43.0
Uh ok, awesome!
Re: OpenMW 0.43.0
Haven't touched the changelog yet. Since everything seems to be in place now, let's start the RC phase at the end of this week. This will give everyone a chance to get last minute changes in, if necessary.
Re: OpenMW 0.43.0
Sounds good- remind me, I just need to apply the tag right? *starts digging out git book* When we are ready of course.
- AnyOldName3
- Posts: 2686
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.43.0
Definitely wait until https://github.com/OpenMW/openmw/pull/1507 is merged as I created a regression which that fixes.
Re: OpenMW 0.43.0
Sounds good. I'll start writing the video scripts tomorrow.
Looks like scrawl already merged your commit.AnyOldName3 wrote: ↑18 Oct 2017, 04:01 Definitely wait until https://github.com/OpenMW/openmw/pull/1507 is merged as I created a regression which that fixes.
- AnyOldName3
- Posts: 2686
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.43.0
It seems that I'd actually caused another regression before that one, so that needs fixing, too. Unfortunately, I don't know what I did or how as I only broke Linux as far as I can tell and the changes I made should only have affected Windows.
Re: OpenMW 0.43.0
All fixed now, it seems. We should be able to enter RC stage maybe tomorrow but no later than this weekend.
Re: OpenMW 0.43.0
One question: Why is it that the new pickpocketing mechanics aren't in master yet? Is it because we want to release 0.43 first because it is such a big change, or..? I haven't seen anyone protesting against the changes either on github or here on the forums, so it at least looks like people generally like the changes.
Re: OpenMW 0.43.0
I believe the reverse pickpocket feature would attract more people to openmw, and also more developers. We should show the people what OpenMW is capable of.
Re: OpenMW 0.43.0
Wow, there was something going on that completely escaping my attention. I am also not particularly qualified to make a decision on this issue, because I never have uses pickpocket once in any TES game.
However reverse pickpocketing is a pretty drastic change from the original and if we think hard enough about this issue we can probably come up with a heavily scripted quest or feature that would be broken by allowing reverse pickpocketing. So my initial reaction to this for pre-1.0 would be a no.
If at all then it would have to be locked away behind an openmw.cfg fallback setting that could then be later folded into the de-hardcoded pickpocketing feature post-1.0. But I am not in favour of this and trying to push it with these changes into 0.43.0 on such short notice seems ill-advised.
However reverse pickpocketing is a pretty drastic change from the original and if we think hard enough about this issue we can probably come up with a heavily scripted quest or feature that would be broken by allowing reverse pickpocketing. So my initial reaction to this for pre-1.0 would be a no.
If at all then it would have to be locked away behind an openmw.cfg fallback setting that could then be later folded into the de-hardcoded pickpocketing feature post-1.0. But I am not in favour of this and trying to push it with these changes into 0.43.0 on such short notice seems ill-advised.