Although I've been playing with git master for some time already , I was hesitant to enable object paging .
About 2 weeks ago I enabled it and slowly got used to seeing further, today I increased view distance from 2 cells to 3 and 4 cells .
I can now see the ghostfence from ald'ruhn , Ashalmawia from Arkngthunch-Sturdumz and Tel Fyr from Wolverine Hall .
Vardenfell no longer feels huge and empty, but alive and realistic .
Devs , thank you.
Object paging / distant lands
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: Object paging / distant lands
You're welcome!
Re: Object paging / distant lands
Reinstalled MW just to check out the object paging when I read the news. It's amazing!
Can set to 20 cells and fly around the whole island in minutes with stable frames and barely a lag in sight on somewhat dated GPU (GTX 980). 25 is pushing it, 30 is a lag fest. But 20 is amazingly stable, and being above the centre you can see nearly the whole map.
Kudos! Love it! Time to download mods again.
Can set to 20 cells and fly around the whole island in minutes with stable frames and barely a lag in sight on somewhat dated GPU (GTX 980). 25 is pushing it, 30 is a lag fest. But 20 is amazingly stable, and being above the centre you can see nearly the whole map.
Kudos! Love it! Time to download mods again.
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- Posts: 1
- Joined: 07 May 2022, 23:53
- Gitlab profile: https://gitlab.com/dwcoates
Re: Object paging / distant lands
I set to 40 and `player->setacrobatics 3500` in console to jump around the island