Grass generation

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Dellp6
Posts: 4
Joined: 11 Dec 2020, 21:46

Grass generation

Post by Dellp6 »

I see grass is being worked on now, will it be generated according to ground texture or will it still have to be pre-placed like MGE grass? Wondering for large scale landscape edits.
CMAugust
Posts: 285
Joined: 10 Jan 2016, 00:13

Re: Grass generation

Post by CMAugust »

Right now the focus has been on supporting existing grass mods that were created for MGE XE, but what should happen beyond that is still being discussed. For grass that "just works" with landscape height editing, the most likely outcome in the medium-term is generation based on ground texture and landscape painting as in later Elder Scrolls titles. However, that will first require extra functionality to OpenMW-CS and .omwaddon data.
Dellp6
Posts: 4
Joined: 11 Dec 2020, 21:46

Re: Grass generation

Post by Dellp6 »

CMAugust wrote: 12 Dec 2020, 02:22 Right now the focus has been on supporting existing grass mods that were created for MGE XE, but what should happen beyond that is still being discussed. For grass that "just works" with landscape height editing, the most likely outcome in the medium-term is generation based on ground texture and landscape painting as in later Elder Scrolls titles. However, that will first require extra functionality to OpenMW-CS and .omwaddon data.
Thanks for the info.
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