My biggest issue with 0.46 is that the UI is super blurry at low resolutions now and looks really bad. I reinstalled 0.45 to verify, and there's a significant difference on my 4k screen (Windows 10 by the way). Previously I was playing at 720p or 1080p because the UI was comfortably-sized. Now it seems like there's no good resolution! 1440p and above, the UI is too tiny, and 1080p or below, it's too blurry. So there isn't really a comfortable resolution now :/
Okay, I tested it some and it seems like 0.45 is not DPI-aware but 0.46 is, because when I run them both in windowed mode at 720p, the 0.46 window is way smaller. With my desktop DPI scaling, 2160p is effectively like 1234p or something, which is why the 0.45 UI looks so much bigger. It's possible that you guys didn't change anything related to DPI and this is just Windows being weird with a new installation before I restart the computer. I dunno.
On another note, it seems the Red Mountain wind sound is the vanilla Morrowind sound, not the GOTY sound. Back when I played the original Xbox version and switched from vanilla Morrowind to GOTY, I remember the wind sound being different. Maybe there could be a global value that if the player has Tribunal and Bloodmoon loaded, it should play the GOTY sound instead?
I noticed shadows in 0.46 become very jagged if the camera looks directly at or away from the sun, even at 4096 shadow map size, but I followed a bit of AnyOldName3's shadow work in the past so I understand there are some difficult algorithms and complications involved (the fact that it works at all... well, you know).
Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be?
Also, don't quote me on this but I vaguely remember the Xbox version's bow handling being such that the velocity of the arrow was tied to how long you held down the trigger during the attack animation. In 0.45 and 0.46, it seems like it only differentiates between either a quick click to start the arrow-knocking animation or releasing the left-mouse button after it is done animating.
Lastly, the Win64 installer from the GitHub releases tried restarting my computer without asking when it finished, an instant before the part where it shows the Run OpenMW checkbox. That seems wrong...
Anyway yeah, cool release. The things I mentioned above pushed beyond the threshold of 'should I post something to the forums' so that's why I'm saying anything at all
