Thread for non-programming tasks

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Thread for non-programming tasks

Post by scrawl »

Awesome, your .zip is very useful, thx!
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Thread for non-programming tasks

Post by ezzetabi »

So solved? No need for the hexdump anymore?
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Thread for non-programming tasks

Post by scrawl »

Nope, not needed anymore - it had all the IDs (by IDs I mean the number, e.g. summon fabricant - 137)
ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Thread for non-programming tasks

Post by ezzetabi »

Cool. Awaiting next task.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Thread for non-programming tasks

Post by scrawl »

Could someone quickly check if
a) you get money back that you gave a merchant (via buying his stuff) when you kill him and loot his corpse?

and/or b) you get his initial "merchant-cash" (amount of money that he has available to buy your items, re-stocks after 24h iirc) when you kill him and loot his corpse?

and c) what happens if you buy items from someone who has e.g. 300 starting gold, so he's at 450 gold. then, rest for 25 hours. does his gold reset to 300?
User avatar
natirips
Posts: 52
Joined: 26 Apr 2012, 10:48
Location: Solar System/~Zagreb
Contact:

Re: Thread for non-programming tasks

Post by natirips »

Looting merchant's body revealed mo money whatsoever on their bodies for me (I tried with Clagius Clanler (Outfitter), Ra'Virr and whatever-the-name-was pawnbroker in Balmora).

P.S.: But the barter amount resets after 24h, regardless of whether it was more, less or equal to their original amount.

So if you haven't talked to a merchant in 24h his/her gold is reset to default value.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Thread for non-programming tasks

Post by scrawl »

I quickly need a screenshot how the Faction tooltip (in the stats window) looks like when you have the maximum rank (no time to play through MW again :D ).

Edit: Solved
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Thread for non-programming tasks

Post by scrawl »

I need to know at which level of alchemy you can see how many ingredient effects. So, start with a new char, and raise alchemy by 1 level until you can see the next effect, and write down at which level you discovered each effect. (It's the same for all ingredients, iirc)

Edit: Found in UESP wiki:

Code: Select all

0-14: No effects visible
15-29: 1 effect visible
30-44: 2 effects visible
45-59: 3 effects visible
60-100: All 4 effects visible
Post Reply