Sound familiar?
What if you couldn't? What if you didn't know the effects of every ingredient, and couldn't look them up?
From an Alchemy perspective, it would be a whole new game.
Here's what will get you there: The OpenMW Ingredient Shuffler (from the same teamguy behind OpenMW Leveled-List Fixer)
Some important features:
- Retains effect frequency. If there's only one ingredient with "Drain Mercantile", there will still be just one after the shuffle. Likewise, "Restore Fatigue" will remain a common first effect.
- Supports any alchemy mods you're using. It parses all mods you're set up to use, and shuffles accordingly. That is, if you're using Vanilla + a mod that removes all "Fortify Intelligence" effects, you won't see any of those effects post-shuffle, either.
- Separates food and non-food. Food is more likely to have beneficial first effects, and that was important to retain.
- Hides cursed items appropriately. An emerald and a cursed emerald should always have the same effects, and the shuffler honors that.