Distant Lands and OpenMW
Re: Distant Lands and OpenMW
It looks like you don't have radial fog enabled.
Re: Distant Lands and OpenMW
Oof...
As for distant objects, I had to adjust settings a little bit to get a decent performance:
Also, reduced view distance from 10 cells to 6 (also because I don't wanna see the bloody Ghostfence from Tel Mora) and "exterior cell load distance" from 2 to 1.
Lava seems to be flickering even more, than usual.
Loading the save (loading the cell, to be precise) took a long time the first I ran OpenMW on this branch, but now it seems fine and dandy, so maybe it was just a fluctuation.
Anyway, these are my first impressions (apart from that the feature itself is impressive).
As for distant objects, I had to adjust settings a little bit to get a decent performance:
Code: Select all
object paging merge factor = 500
object paging min size = 0.02
object paging min size merge factor = 0.5
object paging min size cost multiplier = 40
Lava seems to be flickering even more, than usual.
Loading the save (loading the cell, to be precise) took a long time the first I ran OpenMW on this branch, but now it seems fine and dandy, so maybe it was just a fluctuation.
Anyway, these are my first impressions (apart from that the feature itself is impressive).
Re: Distant Lands and OpenMW
Lava flickering can be improved by using a higher near clip in [Camera], like 10. Glad you have it working otherwise.
Re: Distant Lands and OpenMW
Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer.
Re: Distant Lands and OpenMW
The only way to have a seamless lava transitions is to use static meshes with single texture for lava.
As for Ghost Fence flickering, there are replacers which add NiZBufferProperty to the Ex_Gg_Fence_S_01.nif. This property allows to fix the issue.
As for Ghost Fence flickering, there are replacers which add NiZBufferProperty to the Ex_Gg_Fence_S_01.nif. This property allows to fix the issue.
Re: Distant Lands and OpenMW
The same issue with TR's Old Ebonheart. Relevant log messages (as far as I can tell):heilkitty wrote: ↑08 May 2020, 06:43 Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer.
Code: Select all
RootCollisionNode is not attached to the root node in meshes/x/ex_imp_guardtower_02.nif. Treating it as a common NiTriShape.
RootCollisionNode is not attached to the root node in meshes/x/ex_imp_keep_02.nif. Treating it as a common NiTriShape.
RootCollisionNode is not attached to the root node in meshes/f/furn_guarcart00.nif. Treating it as a common NiTriShape.
Re: Distant Lands and OpenMW
Sorry for resurrecting an old topic but I didn't want to create a new one for just one question. Does cc9cii have a patreon?AnyOldName3 wrote: ↑29 Mar 2020, 00:14 I have a Patreon, and so do a couple of other developers. Even when I was averaging several hours a day on OpenMW, it wasn't bringing in anywhere close to enough to live on. It's certainly nice to have money that otherwise wouldn't be coming in, but very few people make anything more than a bit of extra beer money from Patreon without producing pornographic content of some kind.
I'm sure whoever ends up implementing distant statics will be very grateful for a $500 donation, but it's very unlikely to be the one thing that makes someone do it who wouldn't have done it otherwise. If we were to commission a contractor or consultant to do it, I'd be surprised if anyone competent enough to actually do it would quote under $25,000, and unsurprised if they quoted over $50,000.
Software development takes a lot of time and some of it can only be done by very clever people.
Addressing what AnyOldName3 said at the end, is anybody on the Team clever enough to develop software?
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Re: Distant Lands and OpenMW
If nobody was clever enough to make OpenMW then how would it exist?is anybody on the Team clever enough to develop software?
Re: Distant Lands and OpenMW
Does cc9cii have a patreon?CoolthulhuMan wrote: ↑10 Sep 2021, 05:48If nobody was clever enough to make OpenMW then how would it exist?is anybody on the Team clever enough to develop software?