I have considerd to e-mail SKSE devs to ask them to help you,
but eventually I came to that,that it would be best if someone from the team asked them that.Also I do not know wheter the team is interested in their help.
Note,I still have not sent them this e-mail so I do not have any ideas how they would respond.Just an idea
Edit 1:
This is their site : http://skse.silverlock.org/
Cooperation with SKSE devs?
Re: Cooperation with SKSE devs?
That looks like a Skyrim project and is therefore not relevant to us. Also, it seems to be a scripting-related project, which is the one area where we definitely don't nee help.
Re: Cooperation with SKSE devs?
This is MWSE (http://sourceforge.net/projects/mwse/)
Maybe that could be helpful,though as you said scripting is already an area you do not need help with.
Maybe that could be helpful,though as you said scripting is already an area you do not need help with.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Cooperation with SKSE devs?
Although I would be happy if openmw is going to support MWSE (not MWE) I don't think that this is obligatory.
Re: Cooperation with SKSE devs?
I would hope we do have support for MGE, MWSE and maybe MWE commands post 1.0. Some great mods use them so it would be nice to have support out of the box.
Re: Cooperation with SKSE devs?
+1 in favour of these!Yacoby wrote:I would hope we do have support for MGE, MWSE and maybe MWE commands post 1.0. Some great mods use them so it would be nice to have support out of the box.
Re: Cooperation with SKSE devs?
In regards to MWSE, would be nice if support for those scripts was built in. All it does is take various functions and give them the ability to store variables.
Re: Cooperation with SKSE devs?
You mean to use variables as arguments?
Like this?
Like this?
That is already working.short x
Set x to 10
AddItem Gold_001, x
Re: Cooperation with SKSE devs?
Uh what? Sure, some of the functions do that but it also adds string support, file reading, getting references to objects, iterating through objects in a cell/container. Working out what the player is look at etc etc.Tarius wrote:In regards to MWSE, would be nice if support for those scripts was built in. All it does is take various functions and give them the ability to store variables.
The downside is that it uses what are in effect pointers, so iterating over a cell is done by something like:
Code: Select all
setx ref to xGetFirstNPC
while ref
;do stuff
setx ref to xGetNextNPC ref
endwhile
Code: Select all
for ref in xGetNPCs
;do stuff
endfor
Re: Cooperation with SKSE devs?
So much discussion about scripting going on Maybe I should write down my designs for post-1.0 improvements before we reach OpenMW 1.0 so these discussions have a basis we can work with. I have them worked out mostly anyway.