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Ray Tracing in OpenMW

Posted: 26 Apr 2019, 23:19
by gabrielpf3
Seeing as how Ray Tracing is shaping up to be the future of lighting in video-games, would it be possible for OpenMW to ever implement something as advanced as that? I was just watching some videos of it being implemented in games like Quake and Minecraft, and damn, it's definitely a sight to behold.

I'm guessing it's still not a possibility right now since the technology is still in its infancy (at least in video-games), but maybe in a few years?

Re: Ray Tracing in OpenMW

Posted: 27 Apr 2019, 02:43
by thephantomfiddler
viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.

Re: Ray Tracing in OpenMW

Posted: 08 Sep 2019, 05:48
by Sagacity
thephantomfiddler wrote:
27 Apr 2019, 02:43
viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.
Technically, it should be possible to hardcode ray tracing via shaders into the lighting shaders and such. This won't fix the assets problem, but just considering everything as diffuse is possible.

Re: Ray Tracing in OpenMW

Posted: 08 Sep 2019, 20:15
by AnyOldName3
As explained in the other thread you said something like that in, that's not how it works.

Re: Ray Tracing in OpenMW

Posted: 10 Sep 2019, 09:13
by Sagacity
AnyOldName3 wrote:
08 Sep 2019, 20:15
As explained in the other thread you said something like that in, that's not how it works.
I'm sorry, I explained why I misunderstood in the other thread.