Ray Tracing in OpenMW

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Joined: 09 Dec 2016, 19:50

Ray Tracing in OpenMW

Post by gabrielpf3 » 26 Apr 2019, 23:19

Seeing as how Ray Tracing is shaping up to be the future of lighting in video-games, would it be possible for OpenMW to ever implement something as advanced as that? I was just watching some videos of it being implemented in games like Quake and Minecraft, and damn, it's definitely a sight to behold.

I'm guessing it's still not a possibility right now since the technology is still in its infancy (at least in video-games), but maybe in a few years?

Posts: 32
Joined: 06 Mar 2019, 01:03

Re: Ray Tracing in OpenMW

Post by thephantomfiddler » 27 Apr 2019, 02:43

viewtopic.php?f=3&t=5896&p=63128&hilit= ... ing#p63128

And just so you know, Vanilla Morrowind's assets are definitely not capable of being Ray-tracing compatible. Also OpenMW would have to wait for OpenSceneGraph to implement Ray-tracing anyway.

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