DassiD wrote: ↑06 Mar 2019, 20:21
You didn’t read what I wrote did you?
That's quite an assumption, my friend. Au contraire, I read everything -- including what the others had to say in response.
Just so you know, there's a whole thread dedicated to the progress of Oblivion support, and as it has been said in various threads (as well as here), it would be perfectly possible to add support for the later .NIF versions such as that of ESIV and ESV.
The only stipulation to that is simply the available volunteering devs willing to take on that task. That is, of course, the up (and down) side to FOSS.
Given enough time, yes, that could/will happen someday... probably not soon, but no one has denied its inevitability, and it's been discussed many times before. My main point is that these discussions do not bring any worthwhile information to the table, and insofar, this thread has been no exception.
I am not a dev, but from what I gather, most of the support for future titles might be better accommodated once LUA support is implemented. Naturally, as OpenMW progresses as a fully functional engine for creating new games, these tasks will simply come start falling into place.
Not that my opinion matters, but supporting future versions of TES games shouldn't be the main focus. Like I said, the already-planned features will likely help those tasks fall into place, but I'm more interested in see people actually making independent games with the engine. Once OpenCS is fully operational, I'm sure many will flock to take on that task. I just wished I could actually help out with that, but alas, I did not finish my CS courses. :/