Re: Recent Negativity Regarding OpenMW
Posted: 18 Nov 2018, 21:28
Progress is directly correlated to how many people are working on the project. Some times it's not very much and sometimes it comes in bursts. FOSS isn't like a game development studio where you have deadlines and people who are salleried to work on a project for 40~60 hours a weak with many others. That isn't exactly a fair comparison and people need to really have a reality check on exactly what OpenMW is and how it is developed.
It's not like OpenMW's development has ever stopped, or that any goal posts have been moved, it keeps being worked on regardless of anyone's time table by people willing to work on it... whenever they have the time to work on it. We all have lives outside of the project, we're not being paid to work on full time nor part-time so there is no other reason to work on OpenMW other than just the love of it. We're not a large team but OpenMW is a rather large project.
Have a look here: https://www.openhub.net/p/openmw/estimated_cost
OpenMW is the sum of about 61 man years, at an estimated cost of 3 million dollars. That is how much _our_ time working on the project is worth.
Every bit of work that has been put into OpenMW is freely and openly available for anyone.
You want to play Morrowind from begin to end, great, you're able to do so, right now! We've hit that goal a long time ago.
The real issue with 1.0 release isn't that OpenMW isn't done, but that OpenMW-CS is lagging behind development! We want to give modders and content creators the tools they need right out the box with 1.0 but so far, not many people have taken up the call to work on the editor. I hope that changes soon.
If you or anyone else wants to help OpenMW reach 1.0, then help. Many hands make short work.
It's not like OpenMW's development has ever stopped, or that any goal posts have been moved, it keeps being worked on regardless of anyone's time table by people willing to work on it... whenever they have the time to work on it. We all have lives outside of the project, we're not being paid to work on full time nor part-time so there is no other reason to work on OpenMW other than just the love of it. We're not a large team but OpenMW is a rather large project.
Have a look here: https://www.openhub.net/p/openmw/estimated_cost
OpenMW is the sum of about 61 man years, at an estimated cost of 3 million dollars. That is how much _our_ time working on the project is worth.
Every bit of work that has been put into OpenMW is freely and openly available for anyone.
You want to play Morrowind from begin to end, great, you're able to do so, right now! We've hit that goal a long time ago.
The real issue with 1.0 release isn't that OpenMW isn't done, but that OpenMW-CS is lagging behind development! We want to give modders and content creators the tools they need right out the box with 1.0 but so far, not many people have taken up the call to work on the editor. I hope that changes soon.
If you or anyone else wants to help OpenMW reach 1.0, then help. Many hands make short work.