psi29a wrote: ↑08 Jun 2018, 09:11
viewtopic.php?f=6&t=5198&p=54877
Reflecting back on this, I'm wondering if Blue is a sockpuppet account. It certainly would be in the benefit of NullCascade to see OpenMW forked to be Windows only so that his work on MWSE wouldn't become irrelevant/obsolete. They seem to be both be pointing out that the reason OpenMW isn't done yet is because the project is dragged down by being multi-platform and that the only real solution to this is for it be Windows only.
I for one, welcome a bit of competition.

lol. God damn. Deleting my posts, and thinking I'd make alt accounts? I don't even agree with Blue on half that shit. If I were to remake Morrowind's engine it wouldn't be based on OpenMW, it'd be based on something like Unreal, Lumberyard, or Unity. Like 80% of the work in OpenMW is redundant, and the upgrade cycle would be sooooo much easier. We'd get free technology every year just by building off another engine. We wouldn't have to spend years implementing shadows. But that wouldn't be FOSS, which is what this project is about. I wish Blue well, but think that he is biting off more than he realizes. Maintaining a fork is not a trivial matter. Plenty of people have forked OpenMW. Does anyone use those forks? Not really, because just having a GitHub repo isn't going to get end users to use your software, and the choices he is making will make pulling improvements in OpenMW's main repo more difficult.
But, no. I know MWSE will become obsolete. There's an interview I did with DarkElfGuy that should air this weekend where I think I touch on the topic. My
hope was that the project leads here could be convinced to not alienate many years of mods and modders from their platform, and to make modders deal with two conflicting scripting systems. But that's where we're headed. ~15-20% of mods released for last month's modathon are built using MWSE. That's almost 1 in 5 mods released last month that OpenMW users will
never be able to use. Those will never work on OpenMW, but will instead have to be remade.
My priority isn't to ship my own tool, my priority is to empower developers/modders. That's what I do professionally, what I did in other games, and what I'm doing now with MWSE. I originally wanted to contribute to OpenMW, but the project was painfully catering to one operating system for developers. It took me less time to completely remake MWSE than to deal with its Linux-focused build environment, which, if I fixed, would never get merged -- because the fix is to do things platform-agnostic, rather than the Linux way. So after talking with people on the Morrowind Modding Discord, it became clear the best way to empower modders was to work on MWSE, not OpenMW. That's what the modders wanted, was viable in the short term, and allowed the biggest bang for my time investment. To those ends I've tried to make their lives easier by trying to
improve OpenMW compatibility in MWSE 2.1, since OpenMW doesn't care about compatibility the other way around. I'm not mad because my "baby" will stop being used in 2091. I'm mad because of how many years of modding and how many mods are being thrown out the window when adding MWSE compatibility would be trivial.
But yeah, no. Blue is totally my secret alt to disturb you. That makes way more sense.
