To cut to the quick:
- * OpenMW runs on any RPi with 1GiB of ram, anything else is too little and won't work.
* You'll need to enable the FOSS VC4 OpenGL you can't use the proprietary binary blob.
* OpenMW does not support GLESv1 nor GLESv2, you have to use "desktop" GL (-lgl)
* You can't use OSG-3.4 provided by Raspbian (Debian/Ubuntu), you'll either have compile your own or download mine.
Currently the textures are pink because VC4 doesn't support S3TC hardware decoding. Later versions of OSG should have software decoding built-in, this might help this situation.
Performance on a RPi3 B+:
35fps outside @ default 800x600 resolution
28fps outside @ 1080p
For those that want to play, here are some armhf built debs that can be installed that will net yourOpenMW 0.33 for Raspbian. This is without OpenMW-CS.
https://www.dropbox.com/s/6r3saos1n4dht ... s.zip?dl=0