2018
Re: 2018
What about asking the OSG people instead, to participate in the GSoC?
- AnyOldName3
- Posts: 2047
- Joined: 26 Nov 2015, 03:25
Re: 2018
There's not all that much that a student could do for OSG except fix bugs or write documentation, both of which don't really qualify for GSoC. They could ask for someone to help them design a new scene graph which supports Vulkan, for example, but that would require a graphics expert, not a student.
AnyOldName3, Master of Shadows
- drummyfish
- Posts: 154
- Joined: 22 Oct 2017, 10:13
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- AnyOldName3
- Posts: 2047
- Joined: 26 Nov 2015, 03:25
Re: 2018
Well in mid 2015, I thought we'd be done by late 2015, so hopefully I've soaked up at least a few rounds of Hofstadter's law.
AnyOldName3, Master of Shadows
Re: 2018
Lots and lots of nearly-invisible bugs to fix. Maybe I should contribute again. I tried looking for what was causing https://bugs.openmw.org/issues/3876 but couldn't find it.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623
Re: 2018
Why? What's left really?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
My Nexus page
Re: 2018
Well, there's always Hofstadter's Law:
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

To be serious: I wish you're gonna do it this year, without any unexpected problems. Of course there is nothing wrong IMHO in delaying releases if it's needed, yet still I hope best.
Also hello there.
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- Posts: 1
- Joined: 25 Jan 2018, 07:44
Re: 2018
I really hope someone with programming knowledge is interested in creating some kind of compatibility layer with MWSE after 1.0...
Because otherwise the best Necromancy mod ever made (Blasphemous Revenants: http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/
Because otherwise the best Necromancy mod ever made (Blasphemous Revenants: http://download.fliggerty.com/download-110-1) would remain unplayable in OpenMW :/