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Any way to "disable" hidden features?
Posted: 15 Aug 2017, 00:54
by Padawelts
I'm trying to "fix" the spell sound bug in 0.42 but havent been able to find where OpenMW hides its files. Is there anyway I can disable the feature to remove the bug? if not, how does OpenMW store its files such as projectilemanager.cpp?
Re: Any way to "disable" hidden features?
Posted: 15 Aug 2017, 17:29
by GrimKriegor
Hello there.
OpenMW uses C++ which is a compiled language, meaning its source code (the cpp and hpp files) gets translated into binary during the compilation process.
https://en.wikipedia.org/wiki/Compiled_language
In order to make those changes you will have to edit the source code and compile it.
Good luck.
Re: Any way to "disable" hidden features?
Posted: 15 Aug 2017, 18:25
by Padawelts
I thought I'd have to self compile, thank you
Re: Any way to "disable" hidden features?
Posted: 16 Aug 2017, 08:27
by motaboy
What sound bug are you talking about? I have the problem that everytime I cast a speel there's a little stutter ingame, because the game seems to need to find and load the sound files everytime.