Re: Woo-hoo, distant terrain is in the master.
Posted: 12 Jul 2017, 10:55
In some, but not all. If you want to be sure, build your own.Is your fork default in releases?
In some, but not all. If you want to be sure, build your own.Is your fork default in releases?
I'm not used to compiled languages, are there instructions to build it?
Actually, I misread the code, the actual value was 1 seconds. Either way, the option is added now, in [Cells]:Looks like some terrain pages only start preloading 0.1 seconds before you get there, which may not be enough time for some machines. I'll try adding an option.
Code: Select all
+prediction time
+---------------
+
+:Type: floating point
+:Range: >=0
+:Default: 1
+
+The amount of time (in seconds) in the future to predict the player position for. This predicted position is used to preload any cells and/or distant terrain required at that position.
+
+This setting will only have an effect if 'preload enabled' is set or the 'distant terrain' in the Terrain section is set.
+
+Increasing this setting from its default may help if your computer/hard disk is too slow to preload in time and you see loading screens and/or lag spikes.