Woo-hoo, distant terrain is in the master.

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psi29a
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Re: Woo-hoo, distant terrain is in the master.

Post by psi29a » 10 Jun 2017, 07:54

We're fine, thanks. :)

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Frik
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Re: Woo-hoo, distant terrain is in the master.

Post by Frik » 09 Jul 2017, 18:11

Hello.

I wanted to check out the Distant Terrain but it seems I'm missing something. I downloaded, compiled and installed bullet-2.86.1, then pulled the latest openmw source from git master and compiled it.

I've added the following to my settings.cfg

[Terrain]
distant terrain = true

[Cells]
exterior cell load distance = 2

[Camera]
field of view = 80.4771
camera sensitivity = 0.813981
viewing distance = 6666
small feature culling pixel size = 2.0

Not really knowing what to look for or what to expect, I compared my newly updated openmw to the screenshot of Distant Terrain on the "News" page. This is what I get..

https://postimg.org/image/l2paukpwv/

Any idea what's wrong?

Thanks!
Last edited by Frik on 10 Jul 2017, 21:45, edited 2 times in total.
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DestinedToDie
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Re: Woo-hoo, distant terrain is in the master.

Post by DestinedToDie » 09 Jul 2017, 20:15

Try increasing your viewing distance to higher than 6666.

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Frik
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Re: Woo-hoo, distant terrain is in the master.

Post by Frik » 09 Jul 2017, 21:25

Thank you, D2D. That did the trick! 8-)

https://postimg.org/image/uc9xs9ps7/
https://postimg.org/image/8lbalator/

Getting ready to move to Fedora 26 with a new mainboard & video card. Can't wait to see it on there. :mrgreen:
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Frik
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Re: Woo-hoo, distant terrain is in the master.

Post by Frik » 10 Jul 2017, 23:30

One more question. I'm getting the "Loading Area" message more frequently. Admittedly, the machine I'm using is under powered, but I was wondering what's the best way to optimize a PC to limit this from occurring with Distant Terrain enable. Does more video RAM help?

Thanks!
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scrawl
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Re: Woo-hoo, distant terrain is in the master.

Post by scrawl » 11 Jul 2017, 10:12

Looks like some terrain pages only start preloading 0.1 seconds before you get there, which may not be enough time for some machines. I'll try adding an option.

I imagine the best upgrade would be an SSD, if you don't have one. Second best is having surplus system RAM so the files can be cached on subsequent runs. Video RAM should be irrelevant. If you have 4 or more CPU cores, you can add

Code: Select all

[Cells]
preload num threads = 2
to settings.cfg to possibly increase loading speed.

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Frik
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Re: Woo-hoo, distant terrain is in the master.

Post by Frik » 11 Jul 2017, 14:01

Thanks for the info, Scrawl. I was able to use your suggestions to tweak a little more performance out of my system. Having that preloading option would be cool.

I do have a old Core-2 Quad CPU /w 4GB RAM in this system, but I'm upgrading to a new mainboard /w G3258 Haswell CPU clocked at 4.2ghz & 8GB RAM. Also, adding a faster nVidia card. Hopefully, that will help out too. Been waiting on Fedora 26, which will be released today. :mrgreen:
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Frik
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Re: Woo-hoo, distant terrain is in the master.

Post by Frik » 11 Jul 2017, 16:44

Do you recommend that I use your OSG fork to help with frame rate or continue to use the Distro's version?

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Re: Woo-hoo, distant terrain is in the master.

Post by scrawl » 11 Jul 2017, 18:49

Assuming that OpenMW is limited by your CPU, which will be the case with almost every system, I think you can get around 10% more FPS with the fork.

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Pop000100
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Re: Woo-hoo, distant terrain is in the master.

Post by Pop000100 » 12 Jul 2017, 03:21

scrawl wrote:
11 Jul 2017, 18:49
Assuming that OpenMW is limited by your CPU, which will be the case with almost every system, I think you can get around 10% more FPS with the fork.
Is your fork default in releases?

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