In some, but not all. If you want to be sure, build your own.Is your fork default in releases?
Woo-hoo, distant terrain is in the master.
Re: Woo-hoo, distant terrain is in the master.
Re: Woo-hoo, distant terrain is in the master.
Recompiled with the OSG fork on my newly updated box and a freshly installed Fedora 26. OpenMW with distant terrain is running smooth now. Love being able to see what's up ahead of me.
https://postimg.org/image/gye9ovk9t/
Thanks for the help!
https://postimg.org/image/gye9ovk9t/
Thanks for the help!
Re: Woo-hoo, distant terrain is in the master.
I'm not used to compiled languages, are there instructions to build it?
Edit: generated a .SLN with CMake, got it to build but the DLLs don't run trying to run it gets a 0x000007b error when launching openmw.exe
Re: Woo-hoo, distant terrain is in the master.
Actually, I misread the code, the actual value was 1 seconds. Either way, the option is added now, in [Cells]:Looks like some terrain pages only start preloading 0.1 seconds before you get there, which may not be enough time for some machines. I'll try adding an option.
Code: Select all
+prediction time
+---------------
+
+:Type: floating point
+:Range: >=0
+:Default: 1
+
+The amount of time (in seconds) in the future to predict the player position for. This predicted position is used to preload any cells and/or distant terrain required at that position.
+
+This setting will only have an effect if 'preload enabled' is set or the 'distant terrain' in the Terrain section is set.
+
+Increasing this setting from its default may help if your computer/hard disk is too slow to preload in time and you see loading screens and/or lag spikes.
Re: Woo-hoo, distant terrain is in the master.
Sweet. I'm now able to get 35-50 FPS outside with distant terrain enabled:
viewing distance = 52377
small feature culling pixel size = 2
exterior cell load distance = 3
No "loading area" pauses.
https://s3.postimg.org/vyztcw80j/dt-new3.png
https://s10.postimg.org/mtdgxtt4p/dt-new4.png
Thanks, scrawl
viewing distance = 52377
small feature culling pixel size = 2
exterior cell load distance = 3
No "loading area" pauses.
https://s3.postimg.org/vyztcw80j/dt-new3.png
https://s10.postimg.org/mtdgxtt4p/dt-new4.png
Thanks, scrawl