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Re: OpenGEX as .Nif alternative for OpenMW

Posted: 12 Apr 2019, 11:46
by wareya
Wouldn't you just expect whatever animations were made in another format to contain the right kinds of nodes and tags to work with OpenMW? Or am I missing something?

Re: OpenGEX as .Nif alternative for OpenMW

Posted: 12 Apr 2019, 12:47
by unelsson
Related code I assume:

OpenSceneGraph
https://github.com/openscenegraph/OpenS ... lugins/dae
- Is this included by default with OpenMW or osg, or do we need complile-option for osg to get Collada-support?

OpenMW
https://github.com/OpenMW/openmw/blob/m ... mation.hpp
https://github.com/OpenMW/openmw/blob/m ... mation.hpp

So.. Make these two talk, and it works? :? :?:

Re: OpenGEX as .Nif alternative for OpenMW

Posted: 12 Apr 2019, 12:50
by psi29a
Yes, I've backported dae (collada) fixes to our versions of OSG and what is on PPA. I posted about it already either here or in another thread. dae models load, but spit out warnings/errors if there is unknown elements (like animations).

So ideally.. that is the starting point. :)

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