OpenGEX as .Nif alternative for OpenMW

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wareya
Posts: 338
Joined: 09 May 2015, 13:07

Re: OpenGEX as .Nif alternative for OpenMW

Post by wareya » 12 Apr 2019, 11:46

Wouldn't you just expect whatever animations were made in another format to contain the right kinds of nodes and tags to work with OpenMW? Or am I missing something?
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

unelsson
Posts: 138
Joined: 17 Mar 2018, 14:57

Re: OpenGEX as .Nif alternative for OpenMW

Post by unelsson » 12 Apr 2019, 12:47

Related code I assume:

OpenSceneGraph
https://github.com/openscenegraph/OpenS ... lugins/dae
- Is this included by default with OpenMW or osg, or do we need complile-option for osg to get Collada-support?

OpenMW
https://github.com/OpenMW/openmw/blob/m ... mation.hpp
https://github.com/OpenMW/openmw/blob/m ... mation.hpp

So.. Make these two talk, and it works? :? :?:

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psi29a
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Re: OpenGEX as .Nif alternative for OpenMW

Post by psi29a » 12 Apr 2019, 12:50

Yes, I've backported dae (collada) fixes to our versions of OSG and what is on PPA. I posted about it already either here or in another thread. dae models load, but spit out warnings/errors if there is unknown elements (like animations).

So ideally.. that is the starting point. :)

viewtopic.php?f=2&t=3724&start=40#p56146

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