Crimes against You(PC)

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PrimordialBronze
Posts: 39
Joined: 05 May 2016, 18:19

Crimes against You(PC)

Post by PrimordialBronze »

Just my nescient idea When Human NPCs attack you why not have a check for who hit first or stole first then have the guards action dependent on this check. And for human baddies like bandits and assassins they will always come to your aid. Till a mod brings greater nuances like the bandits surrendering and Dark Brotherhood assassins either runnin for it (or not, lol).
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Atahualpa
Posts: 1176
Joined: 09 Feb 2016, 20:03

Re: Crimes against You(PC)

Post by Atahualpa »

Sounds like mod content to me because it alters game mechanics. Definitely neat - but you could implement this yourself already, couldn't you? (Just a bit of scripting involved.)
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Zobator
Posts: 62
Joined: 23 Nov 2014, 19:35

Re: Crimes against You(PC)

Post by Zobator »

Atahualpa wrote:Sounds like mod content to me because it alters game mechanics. Definitely neat - but you could implement this yourself already, couldn't you? (Just a bit of scripting involved.)
This is done with MWSE scripting IIRC. So not sure if it's possible to do this in OpenMW yet...
PrimordialBronze
Posts: 39
Joined: 05 May 2016, 18:19

Re: Crimes against You(PC)

Post by PrimordialBronze »

Just began learning Python. So quite possibly this can be my undertaking! =-D That excites me :mrgreen:
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