Benchmarks / Hardware Specs
- psi29a
- Posts: 4990
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Benchmarks / Hardware Specs
Speaking of Morrowind Optimization Patch...
I assume, this is that LOD thing?MGE XE Addon:
This module provides dedicated meshes for distant land generation meant to be used with MGE XE. This module will not work with OpenMW and replacers.
In Soviet MoЯЯowind, Almalexia kills YOU!!
Re: Benchmarks / Hardware Specs
Thanks for the steady work and progress! Never thought I'd say this but we can-has openmw on these potato-ARM boards with ricegrain GPUs!
Khadas VIM3 Kernel 5.10 with brand-spankin-new PANFROST OPENGL3
OpenGL core profile version string: 3.1 Mesa 21.1.0-devel (git-824ae64477
Build:
openmw: git master Jan 14, 2021
$ git rev-parse HEAD
b164f1aa17dbb34ad5223f2c736765f74081d5c6
osg 3.6 (scrawl) Jan 14, 2021
8b07809fa674ecffe77338aaea2e223b3aadff0e
Hardware:
KhadasVim3 Pro (4x CortexA72, mali G52 MP4 GPU, 4GB)
Settings:
- Object shaders = OFF
- Shadows = OFF
- Water shader = OFF
- 1024x768 resolution
- Physics 30fps
- Advanced Navi
- Viewing Distance 4800
- Field of View 80
- auto use terrain normal maps = true (rest of shaders off)
- Actors Processing Range 3584
Mods (partial):
- IntelligentTextures
- Morrowind Optimization
- Atlased Textures
- Beautiful Cities
In-scene Triangles 139074, 15 FPS

Now before you mock my punyness, realize this is an ARM GPU which never had working OpenGL support from the vendor. That is a purely volunteer reverse-engineering effort by a handful of brilliant people. It's a deferred-rendering GPU which may have significant drawbacks with OSG as being used by OpenMW.
Still very fun, very fun!

- psi29a
- Posts: 4990
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Benchmarks / Hardware Specs
That's great news!
Yeah, don't believe anyone that says their GPU only supports GLES and not OpenGL. It just means the vendor didn't bother to expose OpenGL.
Yeah, don't believe anyone that says their GPU only supports GLES and not OpenGL. It just means the vendor didn't bother to expose OpenGL.
- AnyOldName3
- Posts: 2054
- Joined: 26 Nov 2015, 03:25
Re: Benchmarks / Hardware Specs
Modern desktop GPUs are tile-based deferred renderers now, too, so we're already doing our best to avoid upsetting them. We do have to use alpha testing when a mesh tells us to, which they're not supposed to like, but the impact is usually small enough that mods like Morrowind Optimisation Patch, which convert alpha-blended meshes with a lot of draw calls to alpha-tested ones with fewer, still end up helping.
AnyOldName3, Master of Shadows