General asset questions

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psi29a
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Re: General asset questions

Post by psi29a » 21 Jul 2015, 22:14

Not so fast Zini, try that again with a new omwgame. You'll run into the same problem of only seeing Strength and Block. Add another NPC and you see Strength and Intelligence, add a third which will add Willpower. Delete the last two NPCs and create a new one, and you'll just be back to Strength and Intelligence.

Interesting bug eh? ;)
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Zini
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Re: General asset questions

Post by Zini » 22 Jul 2015, 07:40

For some definitions of interesting :(

Please file a bug report.

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psi29a
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Re: General asset questions

Post by psi29a » 22 Jul 2015, 07:50

Zini wrote:For some definitions of interesting :(

Please file a bug report.
https://bugs.openmw.org/issues/2791

Done and done.

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Zini
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Re: General asset questions

Post by Zini » 22 Jul 2015, 08:05

Thanks.

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psi29a
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Re: General asset questions

Post by psi29a » 22 Jul 2015, 17:55

When do you think some de-hardcoding could happen?

Stuff like this makes makes my lawyer sense tingle:

Code: Select all

apps/openmw/engine.cpp:            MWBase::Environment::get().getSoundManager()->streamMusic("Special/morrowind title.mp3");
If file isn't found, could we try openmw_title.mp3? :P

SquireNed
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Re: General asset questions

Post by SquireNed » 22 Jul 2015, 19:15

Why not just title.mp3?

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Zini
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Re: General asset questions

Post by Zini » 22 Jul 2015, 20:00

Yeah, we will dehardcode that. But also a post 1.0 feature.

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psi29a
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Re: General asset questions

Post by psi29a » 24 Jul 2015, 17:36

What is the difference between "scripts" and "start scripts"?

For instance, I put Startup and Main scripts in "scripts", nothing is in "start scripts" and OpenMW seems to be OK with that.

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Zini
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Re: General asset questions

Post by Zini » 24 Jul 2015, 19:36

Scripts are the script records. Start scripts is a list of scripts that are automatically started (as global scripts) on game startup. The script main is an exception here, because it will be automatically started even without being in the start script list.

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Pherim
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Re: General asset questions

Post by Pherim » 26 Jul 2015, 09:22

psi29a wrote: 4) Is there a way to do a reverse lookup to see what particular file (be it dds, kf or nif) is used by another file?
Not sure if this question was already answered on one of the thread's pages (quickly browsed through them, but could not find anything) or if you are still interested in an answer, but there is a way. With programs like "AstroGrep" you can search within files, for example .nif files, so you can look for a certain .dds file and get all the .nifs that use it. Better yet, just look for the texture name without the .dds extension, because sometimes textures are referenced as .tga or .bmp within nif files and you might miss some. In the same way, it can be used to search within .esm or .esp files, e.g. for .nif files.

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