Misplaced wildlife

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Golken
Posts: 27
Joined: 04 May 2015, 05:03

Re: Misplaced wildlife

Post by Golken »

dEnigma wrote:One sneaked up on my while I was resting on the top of the lighthouse in Seyda Neen, together with its mudcrab buddy :mrgreen:
It's entirely normal (happens in vanilla engine) that creatures will appear in odd positions when they interrupt your resting. That's because they're simply spawned next to you, on the same platform that you are... even if it's only reachable via a Levitate or Jump.
But isn't resting in Seyda Neen exterior supposed to be illegal (impossible)? Unless you added a bed there or used a portable bed mod.
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dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Misplaced wildlife

Post by dEnigma »

Golken wrote:
dEnigma wrote:One sneaked up on my while I was resting on the top of the lighthouse in Seyda Neen, together with its mudcrab buddy :mrgreen:
It's entirely normal (happens in vanilla engine) that creatures will appear in odd positions when they interrupt your resting. That's because they're simply spawned next to you, on the same platform that you are... even if it's only reachable via a Levitate or Jump.
But isn't resting in Seyda Neen exterior supposed to be illegal (impossible)? Unless you added a bed there or used a portable bed mod.
Well, I honestly have no idea what happened there and haven't been able to reproduce it :mrgreen:
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heilkitty
Posts: 158
Joined: 11 Aug 2011, 07:57
Location: Vivec City, MW
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Re: Misplaced wildlife

Post by heilkitty »

Got a dreugh on land once on some small island north of Dagon Fel (with vanilla engine). And I didn't rest there (might not be true, it was a long time ago).
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Misplaced wildlife

Post by scrawl »

Two bugs in one. Fixed!
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Misplaced wildlife

Post by raevol »

Nice!
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dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Misplaced wildlife

Post by dEnigma »

scrawl wrote:Two bugs in one. Fixed!
Nice job :mrgreen:
DocClox
Posts: 101
Joined: 10 May 2015, 13:26

Re: Misplaced wildlife

Post by DocClox »

Good stuff. Nice to know it wasn't just a glitch :)
DocClox
Posts: 101
Joined: 10 May 2015, 13:26

Re: Misplaced wildlife

Post by DocClox »

I uh, I just encountered a slaughterfish. In the basement of the Argonian Mission at Ebonheart.

I'm not sure if this is the same bug that's just been fixed (I'm not running a nightly build so it could be) or if the mission basement is supposed to be flooded and the water is missing.

I'll try and load a save using the vanilla engine and have a look.

[edit]

Never mind. A little further exploration reveals that there is a flooded section to the basement and it does have slaughterfish. This one was just out of the water, which means it's the bug reported and fixed above.
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