Rumors?

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
cdoublejj
Posts: 120
Joined: 05 Oct 2012, 21:50

Rumors?

Post by cdoublejj »

I heard a rumor Open MW has switch from Ogre 3D. Is this False?
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: Rumors?

Post by SquireNed »

Right now it is. Some of the recent announcements deal with switching over to OpenSceneGraph, in part because Ogre's new updates will break compatibility with both required features and older hardware that OpenMW still wants to support.

0.35.0 still uses Ogre, however, and while OSG will be implemented, it will likely take a while before it fully replaces Ogre (something like 8% of code, IIRC, has to deal with the renderer).
User avatar
cdoublejj
Posts: 120
Joined: 05 Oct 2012, 21:50

Re: Rumors?

Post by cdoublejj »

yeah i posted this then saw this: https://openmw.org/2015/announcing-swit ... cenegraph/

Will it Open MW still be based on irrilicht after said switch?
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Rumors?

Post by psi29a »

cdoublejj wrote:yeah i posted this then saw this: https://openmw.org/2015/announcing-swit ... cenegraph/

Will it Open MW still be based on irrilicht after said switch?
I think you mean Ogre3d, because we've never touched irilicht before.

And yes, the idea is that Ogre3d will be totally replaced.
User avatar
cdoublejj
Posts: 120
Joined: 05 Oct 2012, 21:50

Re: Rumors?

Post by cdoublejj »

psi29a wrote:
cdoublejj wrote:yeah i posted this then saw this: https://openmw.org/2015/announcing-swit ... cenegraph/

Will it Open MW still be based on irrilicht after said switch?
I think you mean Ogre3d, because we've never touched irilicht before.

And yes, the idea is that Ogre3d will be totally replaced.
Ogre 3d IS irrilicht, a repackaged irrilicht that is. EDIT: also irrilicht i think is more than just a render as is Ogre 3d, i believe they handle some stuff other than just renders such as physics.
User avatar
kojack
Posts: 14
Joined: 17 Feb 2015, 23:15

Re: Rumors?

Post by kojack »

cdoublejj wrote:
psi29a wrote:
cdoublejj wrote:yeah i posted this then saw this: https://openmw.org/2015/announcing-swit ... cenegraph/

Will it Open MW still be based on irrilicht after said switch?
I think you mean Ogre3d, because we've never touched irilicht before.

And yes, the idea is that Ogre3d will be totally replaced.
Ogre 3d IS irrilicht, a repackaged irrilicht that is. EDIT: also irrilicht i think is more than just a render as is Ogre 3d, i believe they handle some stuff other than just renders such as physics.
(Ogre online team member here)
No, Ogre is completely unrelated to Irrlicht. Both are 3d rendering engines, but they were developed completely independently. The only similarity is that Irrlicht added support for the Ogre binary file format (as other engines like Jmonkey and Visual 3D did), due to our collection of exporters.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Rumors?

Post by psi29a »

cdoublejj wrote:Ogre 3d IS irrilicht, a repackaged irrilicht that is.
I think you are mistaken, considering that irrlicht began in 2003 and ogre began in 1999.

Could you post a link that proves your point?
User avatar
cdoublejj
Posts: 120
Joined: 05 Oct 2012, 21:50

Re: Rumors?

Post by cdoublejj »

Then I guess my information is outdated and or wrong.

Are there any similarities between Irrilicht and Orge than being renders? I know they both support OGL and Direct-X.
User avatar
kojack
Posts: 14
Joined: 17 Feb 2015, 23:15

Re: Rumors?

Post by kojack »

cdoublejj wrote:Are there any similarities between Irrilicht and Orge than being renders? I know they both support OGL and Direct-X.
Things in common:
- Primarily 3d rendering engines. (no physics, no audio, no game code, etc)
- Both initially created by one developer (Ogre by Steve Streeting, Irrlicht by Nikolaus Gebhardt)
- Simple collision detection style features (aabb and raycasting in Ogre, Irrlicht has a little more)
- Both open source (Ogre is MIT licensed, Irrlicht is Zlib licensed)
- Both have several render systems (Ogre has DX9, DX11, GL and GLES2, Irrlicht has DX8.1, DX9, GL and two software renderers (and apparently a work in progress GLES))

Differences
- Everything else. :)
User avatar
cdoublejj
Posts: 120
Joined: 05 Oct 2012, 21:50

Re: Rumors?

Post by cdoublejj »

is GLES mobile?
Post Reply