Alpha blending problem

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sandstranger
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Alpha blending problem

Post by sandstranger » 14 Oct 2014, 14:13

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scrawl
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Re: Alpha blending problem

Post by scrawl » 14 Oct 2014, 16:07

The problem is that OpenGL ES 2 does not support alpha-testing. It has to be implemented manually in the shader, using a discard instruction. I'll give this a try.

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 14 Oct 2014, 16:41

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Re: Alpha blending problem

Post by sandstranger » 14 Oct 2014, 21:07

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scrawl
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Re: Alpha blending problem

Post by scrawl » 14 Oct 2014, 21:48

Nope, that must be a different problem. The sky uses alpha blending, which is supported. Only alpha testing is not supported.

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 14 Oct 2014, 22:21

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Re: Alpha blending problem

Post by sandstranger » 16 Oct 2014, 06:52

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Re: Alpha blending problem

Post by sandstranger » 19 Oct 2014, 10:41

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Re: Alpha blending problem

Post by sandstranger » 19 Oct 2014, 18:38

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