I decided to poke about with OpenMW recently, after having heard about the project a while ago when it wasn't anywhere near as complete as it is now. I just played through a pretty good hourlong play session and actually didn't notice much that *wasn't* working, with the exception of NPC's mouths acting weird (opening at the beginning of a dialogue and then closing at the end, instead of the vague lipsyncing there is in vanilla MW).
So, my question is, of major features of the vanilla Morrowind game engine, what ISN'T working?
An odd question - What ISN'T implemented?
Re: An odd question - What ISN'T implemented?
That includes all bugs and editor stuff, though. I like to use this link.
Re: An odd question - What ISN'T implemented?
Please note that this list contains some post-1.0 features.
Re: An odd question - What ISN'T implemented?
Jesus. Excluding post-1.0, that's 29 features. That really is not much. 138 bugs, though. Weeee!
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: An odd question - What ISN'T implemented?
138 bugs is something that sometimes we can solve in a single week. But wait to see what will happen when more people will start playingJesus. Excluding post-1.0, that's 29 features. That really is not much. 138 bugs, though. Weeee!
Re: An odd question - What ISN'T implemented?
I'm trying to play when I can! D:
Also I'm not finding all that many non-submitted bugs atm. Really awesome!
Also I'm not finding all that many non-submitted bugs atm. Really awesome!
Re: An odd question - What ISN'T implemented?
Doing a bit of a playthrough right now, and finding the same!Deonsion wrote:Also I'm not finding all that many non-submitted bugs atm. Really awesome!