So I am currently learning C++ and soon after OpenGL. I want to contribute to the OpenMW project as well as understand what programmers do.
With that said there is more reason learning C++ and OpenGL.
I made a post at the top of this thread
Here is the Contents of the post that I linked to.
I want to extend OpenMW in an meaningful way that will help artists as well as coders make progress in OpenMW with their own games. With that said I am starting from the ground up in terms of learning. So do not expect anything out for me for a while.Model / Animation Editor with Animation playback -
Why am I suggesting this -
This would allow us to preview models and get an Idea on Scale as well as preview animations within OpenCS.
As well as find problems with animations / Models that the creator of said model did not see initially.
.FBX file format support -
Why am I suggesting this -
This file format is supported by pretty much every 3D modeling application under the sun including Blender as of 2.72.
This would also give me the ability to commission a plugin for OpenMW that would allow us to preview our levels in real time based off of existing code.
Example Usage with out plugin
After we are done making our models we would export as a .FBX
We would then import into OpenCS or whatever application we are using.
Example Usage with plugin
http://vimeo.com/101552170
Animation Blend Trees - See here
Why am I suggesting this -
Easier animation blending for the Art Team.
Example usage
If a character is walking we can blend 2 or more animations together such as walking, Head movement, etc
http://vimeo.com/2007054
I will be posting this under the Feature request / Suggesting area as well. In case someone else wants to tackle this before I am done learning C++.
Also any suggestions on what else I should learn?
I have C++ and OpenGL tutorials ready to go.
- HeadClot