I would have to agree with what MacKom 100%.MacKom wrote:This. This x 157.bahamut wrote:I would personaly wait with that, because imo the whole body system needs to be remade and redesigned, for now it works good for those fractured limbs vanila game has, buidling something from scrach on top of that would be a waste of timeAeroPhonicsOfficial wrote: 3-Can I start on the Actors section (Body models then armor and clothing)?
Here`s the thing - I`ve been giving some thought on a new character creation system, making mental notes, looking at other games etc. I do have a list of suggestions/road map when it comes to making all of this, I just need to sit down and write it all.
So, in quick notes - I`d forget about better bodies, and my redone heads series, and current armor/robes/clothes replacer. Scrape it ALL and start anew. But later, much, much later, once OMW gets past 1.0 version and we know for a fact what exactly we have at our disposal, what new skeleton we`ll be using, what file format, what will be the limitations, etc. We will need a lot of scripting help as well if we are to make a slider/morph based character creation (which I personally am hoping for).
So, for now - statics. Practice, practice, practice, read up on poly count, check out Polycount.com and its Wiki, learn as much as you can. There`s a lot of work to be done.
Start fresh from the skeleton and move up with the base meshes for each of the races.
Also morphs got to have morphs