Getting close to feature complete

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
raevol
Posts: 3031
Joined: 07 Aug 2011, 01:12
Location: Caldera

Getting close to feature complete

Post by raevol » 28 May 2014, 10:56

We're getting close guys! Here's the feature todo list from our tracker:

0.31:
Feature #41: Precipitation/Fog-Type Weather Elements
Feature #47: Magic Effects
Feature #147: More Batching
Feature #238: Importer tab
Feature #452: Water effects
Feature #961: AI Combat for magic and ranged weapons
Feature #965: Allow AI Combat with other actors besides the player
Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
Feature #1111: Collision script instructions
Feature #1113: NPC door AI
Feature #1174: Saved Game: add missing creature state
Feature #1176: Saved Game: Handle movement of objects between cells
Feature #1225: Saved Game: Include scene-only data
Feature #1321: Sneak skill enhancements

1.0:
Feature #642: Facial animation
Feature #1057: NiStencilProperty
Feature #1082: Voiced dialogue
Feature #1117: Music controller
Feature #1118: AI combat: flee
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1125: AI fast-forward
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1165: Magic effect script instructions (get, set, mod)
Feature #1228: Drowning while knocked out
Feature #1315: Crime: Murder
Feature #1318: Crime: Factions

Note this list doesn't include any bugs, of which there are quite a few, and this list may not be entirely complete. But here's how it looks right now!

User avatar
WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: Getting close to feature complete

Post by WeirdSexy » 30 May 2014, 02:38

Can't wait to see what the to-do looks like for v1.1 :)

User avatar
Greendogo
Posts: 1410
Joined: 26 Aug 2011, 02:04

Re: Getting close to feature complete

Post by Greendogo » 30 May 2014, 02:45

Does anyone have any leads on Feature #642, the Facial Animations? Can't wait for those to get added.

User avatar
Okulo
Posts: 671
Joined: 05 Feb 2012, 16:11

Re: Getting close to feature complete

Post by Okulo » 30 May 2014, 10:44

Facial animation actually looks like a great tipoff.

"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'

User avatar
raevol
Posts: 3031
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Getting close to feature complete

Post by raevol » 30 May 2014, 10:59

Where's that video of the NPCs yelling...

User avatar
Greendogo
Posts: 1410
Joined: 26 Aug 2011, 02:04

Re: Getting close to feature complete

Post by Greendogo » 30 May 2014, 11:13

Okulo wrote:Facial animation actually looks like a great tipoff.

"Is OpenMW done yet?"
- 'Do the mouths move?'
"No."
- 'Then no.'
Ha, made me laugh :D

masteredwood
Posts: 6
Joined: 05 May 2014, 23:12

Re: Getting close to feature complete

Post by masteredwood » 02 Jun 2014, 01:56

Feature #1113: NPC door AI...
This mean NPC opens doors to go somewhere inside cells, or they can transition through cells? I wanna know, both are awesome.

User avatar
Okulo
Posts: 671
Joined: 05 Feb 2012, 16:11

Re: Getting close to feature complete

Post by Okulo » 02 Jun 2014, 12:24

It's so NPCs know how to handle opening doors before trying to walk through them. Also, to dodge the door when they do open one.

User avatar
bahamut
Posts: 35
Joined: 16 Apr 2014, 11:46

Re: Getting close to feature complete

Post by bahamut » 02 Jun 2014, 12:36

We need working ladders to be feature complete

User avatar
vv221
Posts: 55
Joined: 03 Oct 2012, 12:27
Location: France
Contact:

Re: Getting close to feature complete

Post by vv221 » 03 Jun 2014, 15:05

bahamut wrote:We need working ladders to be feature complete
There is no such thing in original Morrowind, or am I missing something?

Post Reply