Important, original bugs
Posted: 13 Mar 2014, 08:55
Will OpenMW have bugs originally found in Morrowind?
For example, there is a bug in Morrowind with a calendar month or something missing.
The following are arguably bugs but are very important to retain, in my opinion, because they make enchanting a lot more fun. (There was a guy named SR71 who designed a ton of ingenious items that exploit some of these. It would be a shame if his designs were broken.)
1. You can mix Ash Yams and Bloats to make increasingly godly potions of intelligence
2. The effect Resist Paralysis is like 10x cheaper in terms of enchantment points than e.g. Resist Fire.
3. When you make a spell with a second, "on target" effect, then a previous "on touch / on self" effect will sometimes do extra damage or remain permanent. For example, you can summon a permanent monster or give yourself a permanent strength boost. Or, give the enemy an permanently increased weakness to magicka.
4. When you enchant an effect, say Constant Effect Fortify Strength 1-4 points, it will actually give you 1-3 points when you equip the item. But if you reverse the order, and make it Fortify Strength 4-1, then it will be 2-4.
5. Sometimes enchanting things in "stages" and exploiting bugs in the enchantment dialog is possible.
For example, this item exploits bugs 3, 4, and 5:
GodBreaker - Ebony Scimitar 80 EP
Incorporating the Target Effect, Reverse Variable Magnitudes, and 2 Stage Enchantment Process for Tempering & Special Effects
1st Stage
Cast When Used
Damage Health
Range: Touch
Magnitude: 5 to 5
Duration: 2
Area: 0
+
Weakness to Magicka
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
+
Drain Fatigue
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
+
Drain Health
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
Attempt to finalize the enchantment, and you will receive a warning window/message. Now, reset the enchantment to the following:
2nd Stage
Cast When Strikes
Damage Health
Range: Target
Magnitude: 5 to 3 *
Duration: 1
Area: 1
+
Weakness to Magicka
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 1
+
Drain Fatigue
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 1
For example, there is a bug in Morrowind with a calendar month or something missing.
The following are arguably bugs but are very important to retain, in my opinion, because they make enchanting a lot more fun. (There was a guy named SR71 who designed a ton of ingenious items that exploit some of these. It would be a shame if his designs were broken.)
1. You can mix Ash Yams and Bloats to make increasingly godly potions of intelligence
2. The effect Resist Paralysis is like 10x cheaper in terms of enchantment points than e.g. Resist Fire.
3. When you make a spell with a second, "on target" effect, then a previous "on touch / on self" effect will sometimes do extra damage or remain permanent. For example, you can summon a permanent monster or give yourself a permanent strength boost. Or, give the enemy an permanently increased weakness to magicka.
4. When you enchant an effect, say Constant Effect Fortify Strength 1-4 points, it will actually give you 1-3 points when you equip the item. But if you reverse the order, and make it Fortify Strength 4-1, then it will be 2-4.
5. Sometimes enchanting things in "stages" and exploiting bugs in the enchantment dialog is possible.
For example, this item exploits bugs 3, 4, and 5:
GodBreaker - Ebony Scimitar 80 EP
Incorporating the Target Effect, Reverse Variable Magnitudes, and 2 Stage Enchantment Process for Tempering & Special Effects
1st Stage
Cast When Used
Damage Health
Range: Touch
Magnitude: 5 to 5
Duration: 2
Area: 0
+
Weakness to Magicka
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
+
Drain Fatigue
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
+
Drain Health
Range: Touch
Magnitude: 100 to 100
Duration: 2
Area: 0
Attempt to finalize the enchantment, and you will receive a warning window/message. Now, reset the enchantment to the following:
2nd Stage
Cast When Strikes
Damage Health
Range: Target
Magnitude: 5 to 3 *
Duration: 1
Area: 1
+
Weakness to Magicka
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 1
+
Drain Fatigue
Range: Touch
Magnitude: 100 to 100
Duration: 1
Area: 1