I hope I am not being stupid, but I feel like current nightly build does not include your fixes? I removed the errors from mat file (in windows editor it didnt show line breaks, now I have a better one) and made sure I added the normal maps properly and the files are present.scrawl wrote:Yes, windows nightly is currently broken, see: http://forum.openmw.org/viewtopic.php?f ... 406#p21406
"Tx_ashland_rock_03.dds" is a shared texture for ground/objects (e.g. "terrain_ashland_rock_03.nif") I use to test but it wont show normal maps and speculars.
Also I still have the axes on scar, maybe I still have junk in my mat file? Also since I installed new nightly build a few hours ago, terrain texture effects wont show up.
When the specular maps are in the alpha of the diffuse, nothing needs to be added to the mat file except for "specular = xxx" right?
So I will give seperate specular maps only to textures that use alpha for transparency or need colored speculars.
Does someone maybe have an idea how to find all dds textures that have a alpha channel? I tried some tools but nothing really worked.
I have the feeling that a coder would do a better job at this texture overhaul lol...