I plan to make all of my assets this time around (my previous projects were merely using existant MW data files, with the occasional self-made resource). Before I start making meshes/textures/sounds though, a few questions must be asked to prevent making some critical mistakes.
If any of these were answered in an FAQ or something that I missed, feel free to point and laugh at me before answering my questions.
1. What file formats do OpenMW's engine support?
To make sure I'm not using incorrect terminology, I'm referring to the likes of .mp3, .nif and .tga/dds. These were the old file extensions I worked with, but It'd be nice to know what options I have to work with when it comes to OpenMW.
2. How limited is the animation aspect of modelling in OpenMW?
To quote a very old post on a very old forum about animating for Morrowind by 'Lady Eternity' (may be a known modder that I simply haven't heard of):
So, does OpenMW allow models to animate more freely than this?Animation in Morrowind is hard. Yup very hard. Only primitive animation can be used. Morrowind does not support:
What Morrowind does NOT support
1: Vertex movement
2: Skin (makes bones a loss cause)
So basically all you will be able to do is rotate and move. I'm unsure if scale works, haven't tried it yet. I also haven't gotten modifiers to work, like melt.
Source
3. How easily will one be able to modify the combat system?
My idea will require gun-like capabilities from the ranged weapons, something the crossbow barely does in the current Morrowind engine. Will I be able to pull this off with OpenMW? This one is rather critical to my initial idea. :I
4. Can one sell their product?
I do not wish to make any profit off of my planned TC. This is more of a curiosity question than anything else. If I theoretically wanted to sell a game I made with OpenCS, would I be allowed to?
Thanks for answering any of these in advance. Keep up the good work. J: