I'm embarrassed to anounce V0.2.0 of the OpenMW FAQ. This version is by far the most boring one ever; it adds unnoticeable content,
tries to phrase certain lines better and is actually not a FAQ, but more a feeble attempt to explain the depths of OpenMW/OpenCS.
This version is so bad even WeirdSexy didn't take the time to make a commentary video, isn't that just sad?
Changelog:
-
Spoiler: Show
- What is OpenMW/OpenCS?
OpenMW is a new and modern engine based on the one that runs the 2002's Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with it's own editor (OpenCS) which shall offer the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve it's functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:
- Be a full featured reimplementation of the Morrowind engine.
Run natively on Windows, Linux and MacOS X.
Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
Allow much greater modability: change game rules, create new spell effects, etc through scripting.
Fix system design bugs, like savegame “doubling” problem.
Improve the interface and journal system.
Improved graphics to use more modern hardware.
Support to improve game mechanics, physics, combat and AI.
(Possibly) Support to implement multiplayer
NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.
OpenCS will support editing for all OpenMW features. We aim it to stay fully up-to-date with the according OpenMW version, allowing the user to edit any newly implemented feature. The editor will also support editor plugins, files that add to the engine code which are created to extend the editors functionality and allowing it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties for the OpenCS are:
- non-blocking
multi-threaded
multi-document support
multi-view support
high scalability
customisable GUI
We've made a video in which we try to explain the most common questions about the project.
<FAQ video>
OpenMW/OpenCS is released under the GNU General Public License version 3.
OpenMW objectives for v1.0
No changes
Who is working on OpenMW/OpenCS ?
No changes, title changed somewhat though.
What is the “Old” OpenMW vs the “New” OpenMW?
No changes, although I don't think anybody who reads the FAQ knows anything about an "old" OpenMW, so I strongly suggest we leave this part out.
What technologies does OpenMW/OpenCS use?
OpenMW is built with various open source tools and libraries:
- Programming language: C++
Rendering: OGRE
Physics: Bullet
Sound: OpenAL
GUI: MyGUI
Input: SDL2
Scripting: Homebrew implementation of morrowind scripts.
OpenCS is written in Qt.
The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation.
Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of available online information. Special thanks to the NIFLA / NifTools gang!
(For an additional list of the technologies in use, see Development Environment Setup: Third-Party Libraries and Tools.)
How do I help?
No changes.
License and legal stuff
No changes.
@Weirdsexy
It's still people often ask about, and as long as we don't have a real FAQ (instead of an info page) it seems the best way to inform people of our stance on the matter.
@Zini
I didn't add that content from 3rd party programs may or may not work, since this information isn't useful.
I took away the capital letters from every word in the titles which didn't deserve one. I'm not sure why this was done. Should I put it back the way it was?
What about the part where we explain the difference between the old and the new OpenMW, does anybody agree we leave it out?
Is everybody ok with the content itself?
Is the phrasing good?