Bump mapping

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Bump mapping

Post by Greendogo »

So, supposedly bump mapping was added here.

Does anyone know of a good way to show this off? I recall there being a bump mapped Vivec texture, and perhaps one for Telvanni mushroom models. Im just thinking that it might be something we can show off in the 0.23.0 video.
User avatar
Amenophis
Posts: 320
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Bump mapping

Post by Amenophis »

Caverns Bump mapped by Lougian - Beautiful. With OpenMW is perfect.
http://morrowind.nexusmods.com/mods/42412
User avatar
Amenophis
Posts: 320
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Bump mapping

Post by Amenophis »

Another good one HiRez Armors- Native Styles V2
http://forums.bethsoft.com/topic/144143 ... styles-v2/
And a quick fix by papill6n
http://forums.bethsoft.com/topic/144143 ... __22297270

But the armors behave differently in Morrowind with MCP and OpenMW. The ordinators should have a metallic gloss, which lacks in OpenMW. A bug?
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Bump mapping

Post by Greendogo »

User avatar
Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: Bump mapping

Post by Lazaroth »

Greendogo wrote: OpenMW crashes with this installed.
Works for me. Did you install the required "Imperial Housing Retextured V2"?
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Bump mapping

Post by Greendogo »

Yes, I did. I'm using this version, are you? I thought you had UI problems.
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Bump mapping

Post by Greendogo »

Amenophis wrote:Caverns Bump mapped by Lougian - Beautiful. With OpenMW is perfect.
http://morrowind.nexusmods.com/mods/42412
Did anyone find this one really dark?
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Bump mapping

Post by scrawl »

Lazaroth wrote:
Greendogo wrote: OpenMW crashes with this installed.
Works for me. Did you install the required "Imperial Housing Retextured V2"?
Works for me too. And looks incredible by the way. Wouldn't mind this being shown in the video.

Greendogo wrote:Did anyone find this one really dark?
If you open its texture file you can see that it really is very dark. The reason it's not so dark in vanilla is because MW only has faked bump mapping that applies to the environment map instead of lighting. Our method applies it properly so some mods might look slightly different.
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Bump mapping

Post by Greendogo »

Well that's a good thing, I suppose. However it might mean that bump map mods for Vanilla will need to be altered for OpenMW. We should put that on the Wiki.

Anyways, I got it to work for anyone who might have the same problem I did. I had to reinstall OpenMW 0.22.0 50D8353, I guess because some file had some setting that was screwing it up. I also went ahead and deleted all the old settings files located where OpenMW sticks the cfg file and screenshots, and now all of a sudden my water in OpenMW is A LOT nicer than it was before. Weird.

And yes, the bump mapped Imperial architecture is awesome, now that I got it to work.
User avatar
Lazaroth
Posts: 220
Joined: 30 May 2012, 05:04

Re: Bump mapping

Post by Lazaroth »

Greendogo wrote:Yes, I did. I'm using this version, are you? I thought you had UI problems.
I did the suggestion I got, to use OpenGL instead of Direct3d, and that fixed it. I'm waiting for this to get fixed tho, since I get less fps with OpenGL.

I tried the other bump mods I found too, Hlaalu, Redoran and Telvanni. They too look good, although the Vivec one I don't care about.
Post Reply