BrotherBrick wrote:
I know what mean with work, I have pauses when compiling or running
simulations during the day which gives me a little down time.
That is awesome of you to provide a Linux binary to use. No worries
about the source, yet...
I'll not be harpy about it considering
I'm also 'unreleased' at the moment.
Ah, I see what you mean about TES3 only supporting 16-bit anyway, so
being preciser is overkill. OpenMW for now tries to keep to the
original (where it makes sense) when it comes to handling Morrowind
assets. However it doesn't mean that the engine can't handle
extensions/plugins after 1.0 release. Zini (benevolent dictator) has
said as much since his Ultima total conversion project now on OpenMW
now because of impossible to work around bugs in Morrowind engine
itself.
I hope you do not mind, but I've been posting our conversation (sans
real names) on the OpenMW forums.
http://forum.openmw.org/viewtopic.php?f=2&t=1055
There much more excitement on IRC about this possiblity since the
Editor development has gotten underway and the TESAnnwyn made our
example/demo suite possible. You did most of the gruntwork there, so
we'll be putting you in our thanks part of the Readme.
If you are interested in the project, feel free to join in.
We
could use your hard earned expertise.
Any luck on that linux binary release?
Here is an example of what the combination of my tool, yours (via
wine) and OpenMW:
https://dl.dropbox.com/u/23495823/OpenM ... hot000.png
https://dl.dropbox.com/u/23495823/OpenM ... hot001.png