Remove Fog and get bright and sunny?

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DivergentDroid
Posts: 11
Joined: 17 Jun 2020, 02:28

Remove Fog and get bright and sunny?

Post by DivergentDroid »

I find the default game is really dark. I adjust the gamma slider to compensate for this so I can see a little better but then there is a fog like kinda haze all over the place when I increase the slider that reminds me of a film grain (I know this is not the actual fog) ..but then when the actual fog rolls in it makes that haze so much worse. I prefer everything to remain bright sunny (or moonlit) crisp and clear unless the story line specifically calls for rainy or foggy weather. Of course I'm not using MGE so I cannot edit fog that way. I have tried the command ChangeWeather, "West Gash",0 (standing in Balmora) from the console and it doesn't seem to give me the clear effect I want (for instance I still have fog and massive cloud cover that's not going away). It's very cloudy and the cloud cover plus fog makes everything hazy IMO. My view distance is set all the way to Far. I am using the latest version .046.

Is there a way with OpenMW I can remove all fog and get a bright sunny (or moonlit) crisp and clear atmosphere? Thank you.
reddragon72
Posts: 60
Joined: 06 Apr 2019, 20:11

Re: Remove Fog and get bright and sunny?

Post by reddragon72 »

You mean like this?

https://www.youtube.com/watch?v=gZLb3j_H3g4

if so it is the viewing distance setting in the settings.cfg file.

https://openmw.readthedocs.io/en/latest ... nt-terrain
https://openmw.readthedocs.io/en/latest ... ht=viewing

that'll get you started.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Remove Fog and get bright and sunny?

Post by ezze »

I set it up few days ago, maybe it can help you too:

Code: Select all

[General]
texture mag filter = nearest
texture min filter = nearest
texture mipmap = none

[Video]
fullscreen = true
framerate limit = 60
resolution x = 1920
resolution y = 1080

[GUI]
scaling factor = 1.5
font size = 20

[Cells]
preload distance = 22000
preload num threads = 3

[Terrain]
distant terrain = true

[Camera]
viewing distance = 41090
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