pocket menu in editor
Posted: 17 Aug 2011, 19:59
sir_herrbatka wrote: Just a thought:
Can we have menu that showes up after pressing a key and contains selected by user objects? Navigating trough the whole objects catalog in search of certain architecture part, monster, item etc. is not handy when creating cell. MW team even created few cells with furniture, complete rooms ready to copy-paste, but IMHO it would be better to have pocket menu with these stuff as it is more easy to use and faster.
It would be something like klipper
Zini wrote: Our ID list will certainly not look like the one in the TES-CS, so any simple fix to the TES-CS GUI wouldn't apply to our CS. Actually, this is a component we need to design very cleanly from the ground up.
sir_herrbatka wrote: yeah, ID-list is bad. Very bad. But even if there is a way to fix it handy klipper (that stores copied objects in menu, not user selected list of objects as ID-list would be awesome) would be cool.