Search found 64 matches

by Shnatsel
27 Nov 2014, 22:09
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

Some mixup with terrain, pathgrid and possibly fog. If necessary I can go over it manually re-order the files, but since you mentioned you were doing it via a script maybe you could have another look at that first. Looks sound to me :| Perhaps cross-reference the numbers used for each component wit...
by Shnatsel
25 Nov 2014, 22:36
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

Proposed for merging: https://github.com/OpenMW/openmw/pull/377 We need another set of icons of the same type (but a separate button) for cell marker, cell arrows and cell borders. But since only one of these is currently implemented and we don't know exactly yet how the other two will look, maybe w...
by Shnatsel
25 Nov 2014, 15:19
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

Thanks! So here's the latest iteration: 14_play9_masked.png I tried to make it not look too desaturated next to the view toggle icon while also not attracting too much attention, and make it readable but not too high-contrast in the insensitive state. Please let me know if there are any other issues...
by Shnatsel
24 Nov 2014, 22:40
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

The first two are mode selector buttons (kinda like radio buttons). Then we have one or two composite toggle buttons (depending on the subview type), then a push button and finally another mode button, which will add one or more additional buttons of varying types below it (depending on which mode ...
by Shnatsel
24 Nov 2014, 16:38
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

First off, here is a 14px placeholder icon so you don't have to downscale the 48px one into a jumbled mess. placeholder_14px_r1.png placeholder_14px_r1.svg.gz As for the "play" button, I strongly suggest to make it the last icon in the panel, here's why: 1) Currently you seem to have the b...
by Shnatsel
23 Nov 2014, 18:51
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

I've just found that I've supplied the wrong status icon for the default view. Here's a pull request that fixes it: https://github.com/OpenMW/openmw/pull/374 As for the play button, here's what I've got so far: http://pix.toile-libre.org/upload/original/1416764612.png I had to downplay the "pla...
by Shnatsel
23 Nov 2014, 17:07
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

Then we have the run button (start OpenMW from within OpenCS). elementary-play.png 14_play.png 14_play1.png scene-view-status-29.png 14_play2.png Does this look like the right metaphor to you? Or should I try something else? We need that in two versions. One active/enabled (because of at least one ...
by Shnatsel
23 Nov 2014, 15:47
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

Done: https://github.com/OpenMW/openmw/pull/373

Any other icons you need?
by Shnatsel
22 Nov 2014, 19:19
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

No problem, I'm more or less familiar with git. Do you want me to create a new repo or add the icons somewhere in the OpenCS repo? If the latter, where do I put the exported icons? Also, where do I put the SVG source and the raster parts from which the icons are assembled in that case? I've toned do...
by Shnatsel
22 Nov 2014, 18:30
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 195564

Re: Scene Toolbar Icon Request

I'd better show them in context than try to explain. So here's how the default view mode would be depicted in OpenCS with my icon: http://pix.toile-libre.org/upload/original/1416676718.png I suggest that when the user disables fog, the icon should look like this: http://pix.toile-libre.org/upload/or...