Search found 4988 matches

by psi29a
04 Sep 2012, 08:49
Forum: Off Topic
Topic: DaggerXL -- Modern DaggerFall
Replies: 9
Views: 10528

DaggerXL -- Modern DaggerFall

XLEngine: an engine replacement for Daggerfall (and DarkXL, Outlaws and possibly also Arena) It is currently closed sourced on win and mac, but I've talked luciusDXL personally and he has working linux binaries. When asked about making it opensource, he said will pick a license in the future when he...
by psi29a
03 Sep 2012, 10:33
Forum: General Development
Topic: Move sounds into Action - Task 339
Replies: 50
Views: 20145

Re: Move sounds into Action - Task 339

Thanks for mentioning driver (as I recently updated to 304.x series), I looked through dmesg and found this little bit: NVRM: Your system is not currently configured to drive a VGA console NVRM: on the primary VGA device. The NVIDIA Linux graphics driver NVRM: requires the use of a text-mode VGA con...
by psi29a
01 Sep 2012, 06:51
Forum: General Development
Topic: Move sounds into Action - Task 339
Replies: 50
Views: 20145

Re: Move sounds into Action - Task 339

OK, did another test on the same exact software stack (precise, config files, etc) on my laptop. It runs fine. The only differences between the two machines are the video card: the crash happens with NVidia Binary driver. My laptop has an AMD Radeon. Could it be something default related to shaders?
by psi29a
31 Aug 2012, 15:49
Forum: Infrastructure
Topic: Two suggestion for the forum before I can start using it
Replies: 105
Views: 50408

Re: Two suggestion for the forum before I can start using it

What is wrong with the default? (Hint, it still looks better than the options given.)
by psi29a
31 Aug 2012, 15:22
Forum: General Development
Topic: Move sounds into Action - Task 339
Replies: 50
Views: 20145

Re: Move sounds into Action - Task 339

Very odd. Haven't got a single crash yet. btw. to debug OpenMW make sure to run it with the --debug switch. Otherwise you run into the problems you mentioned. the '--debug' allowed me access to my gdb and here is the backtrace: Program received signal SIGSEGV, Segmentation fault. 0x00007ffff781a148...
by psi29a
31 Aug 2012, 14:25
Forum: Infrastructure
Topic: Two suggestion for the forum before I can start using it
Replies: 105
Views: 50408

Re: Two suggestion for the forum before I can start using it

I use the default theme... just because it is practical and to the point.

The dark fantasy theme is very kitch and does nothing to help the forums functionality and usefulness.
by psi29a
31 Aug 2012, 14:19
Forum: General Development
Topic: Move sounds into Action - Task 339
Replies: 50
Views: 20145

Re: Move sounds into Action - Task 339

Same here... I try to run it with gdb, but the openMW stays open with mouse grabbed and I cannot get focus out to run a backtrace. This is what I get: Press Q/ESC or close window to exit. Playing Music/Explore/mx_explore_4.mp3 Program received signal SIGSEGV, Segmentation fault. 0x00007ffff781a148 i...
by psi29a
31 Aug 2012, 10:34
Forum: Example-Suite
Topic: Story and Mythology [SPOILERS]
Replies: 20
Views: 12562

Re: Story and Mythology [SPOILERS]

One I D&Ded with my son: An Inn Keeper needs your help to clean/kill out some rather large rats in the cellar that are preventing him from getting to the beer vats that he uses to serve his clients and to make his famous stew. Would be adventurer goes below and kills the rats, only to find out t...
by psi29a
30 Aug 2012, 14:53
Forum: General
Topic: OpenMW multicore support
Replies: 28
Views: 15968

Re: OpenMW multicore support

Right, developers say that we don't use multiple cores yet but who cares? :lol: But we do... otherwise we wouldn't have this when running gdb: (gdb) run Starting program: /home/bbrick/workspace/OpenMW/openmw/build/openmw [Thread debugging using libthread_db enabled] Using host libthread_db library ...
by psi29a
27 Aug 2012, 09:48
Forum: Organisation and Planning
Topic: OpenMW 0.17.0
Replies: 138
Views: 112712

Re: OpenMW 0.17.0

Your download and launchpad links point to the youtube video...