Search found 925 matches

by Atahualpa
18 Mar 2021, 22:50
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 115897

Re: Lysol's normal mapped texture packs

lysol wrote: 18 Mar 2021, 21:17 So maybe the Daedric sword next year?!
Okay, I'll take your word for it. ;)
by Atahualpa
18 Mar 2021, 18:07
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 115897

Re: Lysol's normal mapped texture packs

Cool! I'll definitely try it out later - although running around with a steel claymore isn't really suitable for a typical late-game character...

Maybe do daedric weapons next? :twisted:
by Atahualpa
05 Mar 2021, 11:42
Forum: News
Topic: OpenMW Spotlight: Submit to the three
Replies: 12
Views: 3697

Re: OpenMW Spotlight: Submit to the three

Nice post, lysol! I usually check our GitLab several times per day, but you got me a bit hyped there. :D

Oh, and the Telvanni party lights are marvellous.
by Atahualpa
13 Jan 2021, 21:10
Forum: Support
Topic: recharging magic items
Replies: 3
Views: 887

Re: recharging magic items

Drag the soul gem onto your character like you were equipping it? Mantar's correct: Drag and drop the soul gem on your character's paper doll. Choose "Recharge Enchanted Item" in the prompt that pops up. Click on the item you want to recharge. Warning: The probability of success depends o...
by Atahualpa
07 Jan 2021, 23:55
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 109
Views: 39936

Re: OpenMW 0.47.0

Decided to experiment with another type of video that can help advertise, for lack of a better word, the project. A short demonstration of the third person features in 0.47. simple and quick to make. Video is unlisted in case anyone has any suggestions or criticisms or if you want to put it on the ...
by Atahualpa
05 Jan 2021, 16:47
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 109
Views: 39936

Re: OpenMW 0.47.0

I made a short showcase video for 0.47. Similar to the last one I made for 0.46 a couple years ago if anyone remembers. https://www.youtube.com/watch?v=Yj6jK6TuCCI Hm, I like that video. :) It takes a completely different approach than our official release commentaries but it demonstrates the (grap...
by Atahualpa
02 Jan 2021, 20:23
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 109
Views: 39936

Re: OpenMW 0.47.0

From the activity on gitlab it looks like 0.47 is nearing release? If that's the case, are there any plans to start working on release commentary videos? Work on the videos has already started and is currently in the planning stage (issue selection, scene concepts, script writing, etc.). I intend t...
by Atahualpa
22 Nov 2020, 16:38
Forum: General
Topic: Translation Management and Community
Replies: 8
Views: 2534

Re: Translation Management and Community

For the record, here's the corresponding section from Zini's post-1.0 design document.

(Note that the document itself is (at least partially) outdated, so take everything written there with a grain of salt.)
by Atahualpa
26 Jun 2020, 08:59
Forum: Support
Topic: Faction Requirements Not Met
Replies: 3
Views: 1499

Re: Faction Requirements Not Met

For reference: Issue #5499.
by Atahualpa
25 Jun 2020, 23:27
Forum: Support
Topic: Faction Requirements Not Met
Replies: 3
Views: 1499

Re: Faction Requirements Not Met

Correct me if I'm wrong, but it looks like we treat the primary skill as one of the two other required skills: See /apps/openmw/mwmechanics/npcstats.cpp, lines 387ff ; the error is in line 418 . bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int rank) const { // [......