Search found 64 matches
- 03 Nov 2018, 18:58
- Forum: Feature Requests and Suggestions
- Topic: Distant Statics Placeholder
- Replies: 27
- Views: 17794
Re: Distant Statics Placeholder
Ah, well I just used Ace's nightly from about 3 days ago, but physics isn't my bottleneck. Graphics/Rendering is, as my Dell Optiplex 7010 tower only has integrated graphics. However, I plan to solve this later by gutting the tower and installing a better GPU and PSU.
- 02 Nov 2018, 05:31
- Forum: Feature Requests and Suggestions
- Topic: Distant Statics Placeholder
- Replies: 27
- Views: 17794
Re: Distant Statics Placeholder
I tried last night, but there didn't seem to be much a difference on mine... performance-wise nor visually speaking. In fact, nightly seems to run a few frames per second slower when idling on the same saves.
- 22 Oct 2018, 15:00
- Forum: General Development
- Topic: Game option to add collision for stuff like pillows?
- Replies: 20
- Views: 10983
Re: Thoughts on the jumping mechanic
Some stuff I don't really think this would be cut out for pre-1.0, though I definitely agree with the idea that hitting a ceiling should reset vertical speed to 0, still not vanilla friendly though. There's already a few configurable options that change gameplay that aren't vanilla friendly, but it...
- 22 Oct 2018, 03:37
- Forum: General Development
- Topic: Game option to add collision for stuff like pillows?
- Replies: 20
- Views: 10983
Re: Thoughts on the jumping mechanic
The future is now. Sorry to bring up this up here, but there's actually something in this video that's quite relevant to something I've wanted for some time, now. In the video, the character has a high Acrobatics skill, and can jump quite high. However, when he does so in the pillow fort, the chara...
- 18 Sep 2018, 06:26
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44614
Re: Fix The Lady Lover and Steed Birthsigns
Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? I'd probably still use the "corrected" behavior, but I do agree that it doesn't make sense to move away from vanilla...
- 18 Sep 2018, 06:16
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83518
Re: List of (other) FOSS game engine replacement projects
Please don't paint us with your brush, you're doing us a great disservice and we can speak for ourselves. I for one, love DFUnity and talk with Interkarma regularly. There are others here who have worked on OpenMW that also commit/contribute to DFUnity. Noted. Forgive me, my love and desire to play...
- 16 Sep 2018, 04:10
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83518
Re: List of (other) FOSS game engine replacement projects
Here as in this thread, or in general? I meant in general. opendf has been mentioned a few other times in previous posts, and that's honestly the only reason I know it exists. Still, yes, Unity isn't Open Source. I don't even like it as an engine in general. Nonetheless, Open Source is about Open S...
- 16 Sep 2018, 01:56
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83518
Re: List of (other) FOSS game engine replacement projects
I don't mean to derail this thread to be about Unity. I just thought it was important for people to know that Interkarma has done a lot of FOSS work in the past (in the Elder Scrolls domain, for example), so he should get some slack for his decision to use Unity on his current project. This is basi...
- 14 Sep 2018, 05:09
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83518
Re: List of (other) FOSS game engine replacement projects
I wouldn't mind DFUnity so much, if it weren't for the fact that it's incredibly unoptimized due to using Unity as a base. Otherwise, while it's rather unorthodox to use Unity as the base to FOSS code, it's getting the job done quite well -- as I said, I'm not a fan of Unity, but still, it's come qu...
- 01 Jul 2018, 03:51
- Forum: Content Development
- Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
- Replies: 5
- Views: 4310
Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Looks awesome! I will give this a try -- I love that there's climbing. It's a feature I'd wished they'd kept in Morrowind from Daggerfall.