Search found 45 matches
- 15 Jul 2017, 18:56
- Forum: Feature Requests and Suggestions
- Topic: Map Options
- Replies: 19
- Views: 11234
Re: Map Options
I had this vision in my head of OpenMW in it's final form being able to render the entire game world with ease or at least solid 60 fps outdoors with all the latest visual mods. This is highly unlikely to happen at any time with any engine. I don't know that much about the exact technical aspects i...
- 15 Jul 2017, 00:15
- Forum: Feature Requests and Suggestions
- Topic: Map Options
- Replies: 19
- Views: 11234
Re: Map Options
I am starting to get concerned by the overall progress and likely hood of these map features ever coming out. OpenMW is a massive step up from the vanilla engine and plays way smoother but it's still not perfect. It still dosn't take full 64-bit advantage of my 1080 graphics card or my SSD. I had th...
- 25 Mar 2017, 20:23
- Forum: Feature Requests and Suggestions
- Topic: Map Options
- Replies: 19
- Views: 11234
Re: Map Options
I don't understand.ezze wrote:I think you can almost get what you need with a simple trick. Create an empty texture file and replace the triangle texture.
I played like that for a while, the map is still very precise, but without the arrow it does not look like a GPS anymore.
- 12 Mar 2017, 01:15
- Forum: Feature Requests and Suggestions
- Topic: Map Options
- Replies: 19
- Views: 11234
Map Options
There are some suggestions that I have for the world map.They are listed below. I would like an option that lets me put in a command and cause the entire world map to fill as though it was explored. An option to selectively hide and/or un-complete discovered areas. The ability to show metrics for ho...
- 05 Mar 2017, 21:26
- Forum: General Development
- Topic: .ess Importer
- Replies: 60
- Views: 61666
Re: .ess Importer
I also have an issue where NPCs die as I walk into their grid. I imported a save using the .ess importer. Everything works amazing except the fact that everywhere I go NPCs instantly fall to the ground and die. Any work arounds would be amazing. It's like I made some faustian deal with a demon or de...