Search found 492 matches

by corristo
01 Feb 2012, 15:57
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 7747

Re: MWRender slowdown

yep, bullet 2.77 is ok, 2.78 and 2.79 is broken, current trunk is ok.
by corristo
28 Jan 2012, 07:27
Forum: General Development
Topic: cmake improvements
Replies: 24
Views: 10895

Re: cmake improvements

Does it means that after every tiny change in sources one should recompile entire project? Would'n it be a huge pain for developers?
by corristo
26 Jan 2012, 22:02
Forum: Support
Topic: Error running 0.11 on Mac
Replies: 5
Views: 4148

Re: Error running 0.11 on Mac

Hi there, Since 0.12 OpenMW for OS X will use CMake's Bundle Utilities for packaging, so all dependencies will be put into bundle automatically during build, so there would be no problem with unmet dependencies. It's my bad that old build were system dependent :( Didn't have enough experience in bui...
by corristo
25 Jan 2012, 08:46
Forum: Feature Requests and Suggestions
Topic: Linux Compatibility
Replies: 9
Views: 5889

Re: Linux Compatibility

Hehe after this post I started thinking about porting OpenMW to iPad. Though it never would be in appstore, so only developer or jailbroken devices...
by corristo
24 Jan 2012, 12:58
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 7747

Re: MWRender slowdown

On current svn version of bullet there is no problem, confirmed.
by corristo
22 Jan 2012, 15:52
Forum: General Development
Topic: MWRender slowdown
Replies: 15
Views: 7747

Re: MWRender slowdown

I experienced such slowdown. I profiled app and looks like that there is problem with bullet (strange?). Here is profiling report https://gist.github.com/311bb9c9d6bae6aafbbd I just can't move in exteriors :( ~1 fps. P.S. I'm using bullet 2.79 UPD: tried nomwrender... no luck, looks like bullet issu...
by corristo
18 Jan 2012, 18:09
Forum: General Development
Topic: Configuration/Path Handling/Packaging
Replies: 25
Views: 10478

Re: Configuration/Path Handling/Packaging

Hi there. Regarding Wine & OS X, you generally right, linux approach should work, if one uses system-wide wine installation. I'll call it "case 1". But in OS X there is common practice to package windows application & wine itself into one application bundle (for example, WineSkin h...
by corristo
26 Nov 2011, 15:56
Forum: General Development
Topic: Configuration & Packaging
Replies: 77
Views: 31274

Re: Configuration & Packaging

I'm ready for OS X
by corristo
27 Sep 2011, 11:31
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47098

Re: 0.11.1 Release

http://code.google.com/p/openmw/downloads/list mac package on this page is broken, I wrote about it to raevol couple days ago, but now it's published :(

https://github.com/downloads/corristo/o ... 0.11.1.dmg here is fixed version
by corristo
24 Sep 2011, 17:24
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47098

Re: 0.11.1 Release

AFAIK, d3dx9_43.dll (and similar-named files) should be included in the lates Direct X update (google "direct x redist"), I don't think we should ship dll, we can distribute appropriate Direct X web installer with OpenMW, or notice user that he should update his Direct X.