Search found 55 matches
- 03 Nov 2017, 16:18
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 127152
Re: [patch] new fog shader
Please include it with OpenMW 0.44!
- 03 Nov 2017, 16:17
- Forum: General Development
- Topic: Distant objects
- Replies: 34
- Views: 31015
Re: Distant objects
Distant objects would be amazing. Thank you scrawl.
- 03 Nov 2017, 16:11
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 331657
Re: Elder-scrolls IV Oblivion
I'm also encouraging you to release the code, this will be amazing! I understand you need a break and play games from time to time, but think that if code is public while you are playing witcher3 someone is improving and advancing OpenOB
Please?
Thank you for your work.
Please?
Thank you for your work.
- 30 Oct 2017, 16:23
- Forum: General
- Topic: Render each frame in different cores.
- Replies: 3
- Views: 2832
Re: Render each frame in different cores.
Ohh of course, i see. My mistake. Thanks.
What areas could be threaded to speed up? Physics, sound, ai?
What areas could be threaded to speed up? Physics, sound, ai?
- 30 Oct 2017, 14:31
- Forum: General
- Topic: Render each frame in different cores.
- Replies: 3
- Views: 2832
Render each frame in different cores.
I had an idea. How about detecting the number of cores of the CPU in engine.cpp and processing each call to frame() in a different core to improve the performance? It's a good idea? Or isn't possible because dependencies between frames? I will try to compile the code, I'm starting with it. Noob. htt...