Search found 55 matches

by ajira2
03 Nov 2017, 16:18
Forum: General Development
Topic: [patch] new fog shader
Replies: 127
Views: 127152

Re: [patch] new fog shader

Please include it with OpenMW 0.44!
by ajira2
03 Nov 2017, 16:17
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 31015

Re: Distant objects

Distant objects would be amazing. Thank you scrawl.
by ajira2
03 Nov 2017, 16:11
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 331657

Re: Elder-scrolls IV Oblivion

I'm also encouraging you to release the code, this will be amazing! I understand you need a break and play games from time to time, but think that if code is public while you are playing witcher3 someone is improving and advancing OpenOB :mrgreen:

Please? :geek:

Thank you for your work.
by ajira2
30 Oct 2017, 16:23
Forum: General
Topic: Render each frame in different cores.
Replies: 3
Views: 2832

Re: Render each frame in different cores.

Ohh of course, i see. My mistake. Thanks.
What areas could be threaded to speed up? Physics, sound, ai?
by ajira2
30 Oct 2017, 14:31
Forum: General
Topic: Render each frame in different cores.
Replies: 3
Views: 2832

Render each frame in different cores.

I had an idea. How about detecting the number of cores of the CPU in engine.cpp and processing each call to frame() in a different core to improve the performance? It's a good idea? Or isn't possible because dependencies between frames? I will try to compile the code, I'm starting with it. Noob. htt...