Yes, it is. As I said, shadows at night use a fake light source (as in interiors) rather than completely disappear.
Search found 863 matches
- 03 Sep 2022, 17:15
- Forum: General
- Topic: Observations on 0.48 RC1
- Replies: 10
- Views: 3347
- 03 Sep 2022, 12:30
- Forum: General
- Topic: Observations on 0.48 RC1
- Replies: 10
- Views: 3347
Re: Observations on 0.48 RC1
Are any of these things issues in 0.47? An issue with terrain seems to be a lack of position precision, I encountered such issue with OSG compiled with single precision, but did not encounter it with double precision. Did we update OSG in our dependencies? An issue with water shader seems to exist ...
- 28 Aug 2022, 15:42
- Forum: Support
- Topic: Gloomy Cave softlock
- Replies: 2
- Views: 687
- 24 Aug 2022, 18:16
- Forum: General
- Topic: Locate dropped item?
- Replies: 10
- Views: 3320
Re: Locate dropped item?
It will be much simpler to add a missing propylon mark via the `additem` console command.
- 23 Aug 2022, 09:43
- Forum: Support
- Topic: Nevrasa Dralor Won't Follow - RC1
- Replies: 2
- Views: 796
Re: Nevrasa Dralor Won't Follow - RC1
Better to create a bugreport and attach a save instead of log.
- 12 Aug 2022, 08:56
- Forum: General
- Topic: Do dynamic records in the save stay forever?
- Replies: 5
- Views: 1688
Re: Do dynamic records in the save stay forever?
Why are they not removed though? They do not seem to serve any purpose other than cluttering the save file. It is not that easy - instances of given dynamic record can be somewhere in game world, outside of player's inventory (e.g. when player sells home-brewed potions to vendors, gives them to ano...
- 11 Aug 2022, 11:16
- Forum: General
- Topic: Do dynamic records in the save stay forever?
- Replies: 5
- Views: 1688
Re: Do dynamic records in the save stay forever?
Yes, they stay forever.
- 17 Jul 2022, 16:50
- Forum: Feature Requests and Suggestions
- Topic: Third color for things whose owner is dead
- Replies: 4
- Views: 1475
Re: Third color for things whose owner is dead
Not directly. For example, when you use a pickpocketing, a target actor has no owner. Items in owned container, IIRC, have no owner too. As I said, colored crosshair is binded to crime mechanics, not to way in which we mark items for confiscation.
- 16 Jul 2022, 10:08
- Forum: Feature Requests and Suggestions
- Topic: Third color for things whose owner is dead
- Replies: 4
- Views: 1475
Re: Third color for things whose owner is dead
Red color is irrelevant to Stolen map at all, it just means that the current action will be a crime. It handles cases when you pick a lock on the owned door, take an owned item, try to use a pickpocketing, or sleep on owned bed.
- 08 Jun 2022, 05:29
- Forum: Support
- Topic: Issues with distant lights
- Replies: 2
- Views: 686
Re: Issues with distant lights
exterior cell load distance set to 2 This setting was removed in 0.47 because a Distant Land variant (called Object Paging) was implemented. Unfortunately, it does not support NiSwitchNode nodes used by Glow in the Dahrk yet. Also it ignores small objects (such as lanterns), so no glow. And note th...