Search found 863 matches

by akortunov
03 Sep 2022, 17:15
Forum: General
Topic: Observations on 0.48 RC1
Replies: 10
Views: 3347

Re: Observations on 0.48 RC1

ghales wrote: 03 Sep 2022, 16:14 Shadows at night is an intended behaviour???
Yes, it is. As I said, shadows at night use a fake light source (as in interiors) rather than completely disappear.
by akortunov
03 Sep 2022, 12:30
Forum: General
Topic: Observations on 0.48 RC1
Replies: 10
Views: 3347

Re: Observations on 0.48 RC1

Are any of these things issues in 0.47? An issue with terrain seems to be a lack of position precision, I encountered such issue with OSG compiled with single precision, but did not encounter it with double precision. Did we update OSG in our dependencies? An issue with water shader seems to exist ...
by akortunov
24 Aug 2022, 18:16
Forum: General
Topic: Locate dropped item?
Replies: 10
Views: 3320

Re: Locate dropped item?

It will be much simpler to add a missing propylon mark via the `additem` console command.
by akortunov
23 Aug 2022, 09:43
Forum: Support
Topic: Nevrasa Dralor Won't Follow - RC1
Replies: 2
Views: 796

Re: Nevrasa Dralor Won't Follow - RC1

Better to create a bugreport and attach a save instead of log.
by akortunov
12 Aug 2022, 08:56
Forum: General
Topic: Do dynamic records in the save stay forever?
Replies: 5
Views: 1688

Re: Do dynamic records in the save stay forever?

Why are they not removed though? They do not seem to serve any purpose other than cluttering the save file. It is not that easy - instances of given dynamic record can be somewhere in game world, outside of player's inventory (e.g. when player sells home-brewed potions to vendors, gives them to ano...
by akortunov
11 Aug 2022, 11:16
Forum: General
Topic: Do dynamic records in the save stay forever?
Replies: 5
Views: 1688

Re: Do dynamic records in the save stay forever?

Yes, they stay forever.
by akortunov
17 Jul 2022, 16:50
Forum: Feature Requests and Suggestions
Topic: Third color for things whose owner is dead
Replies: 4
Views: 1475

Re: Third color for things whose owner is dead

Lywzc wrote: 16 Jul 2022, 16:29 Which is tied to the owner
Not directly. For example, when you use a pickpocketing, a target actor has no owner. Items in owned container, IIRC, have no owner too. As I said, colored crosshair is binded to crime mechanics, not to way in which we mark items for confiscation.
by akortunov
16 Jul 2022, 10:08
Forum: Feature Requests and Suggestions
Topic: Third color for things whose owner is dead
Replies: 4
Views: 1475

Re: Third color for things whose owner is dead

Red color is irrelevant to Stolen map at all, it just means that the current action will be a crime. It handles cases when you pick a lock on the owned door, take an owned item, try to use a pickpocketing, or sleep on owned bed.
by akortunov
08 Jun 2022, 05:29
Forum: Support
Topic: Issues with distant lights
Replies: 2
Views: 686

Re: Issues with distant lights

exterior cell load distance set to 2 This setting was removed in 0.47 because a Distant Land variant (called Object Paging) was implemented. Unfortunately, it does not support NiSwitchNode nodes used by Glow in the Dahrk yet. Also it ignores small objects (such as lanterns), so no glow. And note th...